Toon Dewachter
Software Programmer at VAGGA- Claim this Profile
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English Full professional proficiency
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Dutch Native or bilingual proficiency
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French Limited working proficiency
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Bio
Experience
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VAGGA
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Belgium
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Hospitals and Health Care
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1 - 100 Employee
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Software Programmer
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Mar 2023 - Present
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Character Artist
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Aug 2020 - Jun 2021
Making character models for TBA indie horror game. Making character models for TBA indie horror game.
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OISOI
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Ghent, Flemish Region, Belgium
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3D Artist
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Feb 2020 - Feb 2020
Helped clean up high-res topology of models and scenes for use in VR and setting up scenes and materials in Unity. Helped clean up high-res topology of models and scenes for use in VR and setting up scenes and materials in Unity.
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Sakari Games
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Belgium
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Computer Games
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1 - 100 Employee
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3D/2D Artist
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Jul 2019 - Nov 2019
Made characters, props, concepts and illustrations for Trail of Nanook. Learned how to use Blender Made characters, props, concepts and illustrations for Trail of Nanook. Learned how to use Blender
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Glowfish Interactive
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Belgium
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Entertainment Providers
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1 - 100 Employee
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Intern Character Artist
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Feb 2017 - Jun 2017
During my internship I worked on Trifox, mainly as a character artist, occasionally making props and weapons. Here I learned to make low poly assets using Maya and integrating them into Unity, basing them off of either existing concept art or from my own designs. As well as rigging them in Maya. During my internship I worked on Trifox, mainly as a character artist, occasionally making props and weapons. Here I learned to make low poly assets using Maya and integrating them into Unity, basing them off of either existing concept art or from my own designs. As well as rigging them in Maya.
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Education
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VDAB
C# .NET Developer -
Howest - Digital Arts and Entertainment
Digital Arts & Entertainment, Game Graphics Production -
SYNTRA Limburg
Concept Artist -
Sint-Lukas KSO Antwerp
High School, Applied Arts