Toon Dewachter

Software Programmer at VAGGA
  • Claim this Profile
Contact Information
us****@****om
(386) 825-5501
Location
Antwerp, Flemish Region, Belgium, BE
Languages
  • English Full professional proficiency
  • Dutch Native or bilingual proficiency
  • French Limited working proficiency

Topline Score

Topline score feature will be out soon.

Bio

Generated by
Topline AI

You need to have a working account to view this content.
You need to have a working account to view this content.

Experience

    • Belgium
    • Hospitals and Health Care
    • 1 - 100 Employee
    • Software Programmer
      • Mar 2023 - Present

    • Character Artist
      • Aug 2020 - Jun 2021

      Making character models for TBA indie horror game. Making character models for TBA indie horror game.

  • OISOI
    • Ghent, Flemish Region, Belgium
    • 3D Artist
      • Feb 2020 - Feb 2020

      Helped clean up high-res topology of models and scenes for use in VR and setting up scenes and materials in Unity. Helped clean up high-res topology of models and scenes for use in VR and setting up scenes and materials in Unity.

    • Belgium
    • Computer Games
    • 1 - 100 Employee
    • 3D/2D Artist
      • Jul 2019 - Nov 2019

      Made characters, props, concepts and illustrations for Trail of Nanook. Learned how to use Blender Made characters, props, concepts and illustrations for Trail of Nanook. Learned how to use Blender

    • Belgium
    • Entertainment Providers
    • 1 - 100 Employee
    • Intern Character Artist
      • Feb 2017 - Jun 2017

      During my internship I worked on Trifox, mainly as a character artist, occasionally making props and weapons. Here I learned to make low poly assets using Maya and integrating them into Unity, basing them off of either existing concept art or from my own designs. As well as rigging them in Maya. During my internship I worked on Trifox, mainly as a character artist, occasionally making props and weapons. Here I learned to make low poly assets using Maya and integrating them into Unity, basing them off of either existing concept art or from my own designs. As well as rigging them in Maya.

Education

  • VDAB
    C# .NET Developer
    2022 - 2023
  • Howest - Digital Arts and Entertainment
    Digital Arts & Entertainment, Game Graphics Production
    2014 - 2018
  • SYNTRA Limburg
    Concept Artist
    2013 - 2014
  • Sint-Lukas KSO Antwerp
    High School, Applied Arts
    2010 - 2012

Community

You need to have a working account to view this content. Click here to join now