Tony Mangione

Lead Software Developer at Wormhole Labs™
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Location
US

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5.0

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Sean Lavery

Fantastic co-worker. Has wide and deep knowledge of Unity3D. If you need help creating any kind application, Metavserse, AR, VR etc, he is the right person to have on your team. Tony can very quickly get on the same page with anyone he is working with, and rapidly create exactly what you are looking for. Top notch design sense while also having amazing software development skills. Communications are clear, + he has a great mic with noise canceling too, so you don't get to hear him typing at what seems 200WPM. Tony can work independently when there is the need, but thrives in a collaborative environment.

Ana Lucía Eberhart

I've known Tony for about 10 years, in that time, I've seen him accomplish so much for someone so young. He's a self-taught programmer with the determination to expand his own knowledge, as well as the patience to expand the knowledge of others. He's got the initiative and the follow through to see any goal from beginning to end, and is passionate about making every project he touches the best it can be. His outgoingness and natural charisma allows him to work well with big picture execs, end-users, and other high-level programmers like himself with ease. I've learned so much from Tony, and I'm a more technically proficient person because of his mentorship.

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Credentials

  • CompTIA A+
    CompTIA

Experience

    • United States
    • Technology, Information and Internet
    • 1 - 100 Employee
    • Lead Software Developer
      • Mar 2021 - Present
    • United States
    • IT Services and IT Consulting
    • 1 - 100 Employee
    • Chief Development Officer / Co-Founder
      • May 2017 - Present

      VHornet is a startup for which I am lucky to be a part of. At VHornet I've been responsible for working onsite and remotely to develop VR applications and games in Unity. During development of these projects, I was responsible for developing an API and server infrastructure for communication in applications and games within Unity. Throughout my time at VHornet, I have led everything from small teams to entire divisions. I am not a stranger to the requirements of a multi million dollar budget and a short timeframe. At VHornet, I have published & developed work for PC (VR/Steam), Mobile Board Games, VR Fitness, AR Healthcare and more. Constantly we find we are moving toward the future with new, exciting and cutting edge technologies, and every day I am excited to be a part of the movement. Check out UbiSky and VHornet for more information on this company. Show less

    • United States
    • Software Development
    • Co-Founder & Chief Developer
      • Jun 2017 - Present

      The UbiSky App gives you a cloud phone on your existing phone or smart device. This is not just another phone number on your device -- it is an entire Android smart device. As a cloud-based, secure environment, you control what apps you install, how much RAM and disk space you need, and the processor speed. Install more power anytime, with a touch of a button. Do not worry -- if your battery dies, grab a friend's phone, log in to your UbiSky, and continue using your phone. You can even have an Android phone on an Apple iOS device -- because your cloud phone is everywhere. Show less

    • United States
    • Software Development
    • 1 - 100 Employee
    • Senior Developer (Remote/Contract Position)
      • Feb 2019 - May 2021

      At Blackbox, I am a (contracted) senior developer. Charged with delivering multiple games to our client, my work has to be clean, of AAA caliber quality, and -- most importantly on time and on budget. Working Remotely for Blackbox has honed my skills greatly when it comes to understanding the needs of a team, coordinating together in an efficient manner, and dealing with the differences in physical location. I've gotten to work on cutting edge technologies and optimizations as we build projects of an intense scale - all on an incredibly short timeframe. Show less

    • United States
    • Software Development
    • Chief Software Architect, Lead Unity Developer
      • Mar 2019 - Apr 2020

      After Stocket was closed, I was asked to return and oversee the reboot of the company. Stocket is a mobile eCommerce application, where users run a shopping center - stocked with real brands and products. Users compete against themselves and one another to be the 'Boss', earning discounts on products and brands as they play. I have successfully updated all of Stocket's codebase to current standards, and wrote numerous tools to assist in this transition. In addition, I dealt with the numerous day-to-day duties to restart and revamp the company, from multi-year budget planning to communication with shareholders. I was integral to bringing the company from a powered down state to a company that was successfully acquired. Show less

    • United States
    • Software Development
    • 1 - 100 Employee
    • Xamarin Developer, .NET Developer, AR Developer (SemiRemote/Contract)
      • Aug 2018 - Jun 2019

      At RepZio, I am a jack of all trades. I am responsible for developing the RepZio AR, as well as the ShopZio AR viewer. These let you view a multitude of objects and products in your own room, complete with measurements, letting you get an idea for how it will look when you purchase an item, and letting vendors display multiple items in their showroom with a single device. I also am working with .NET and the creation of API's for use within our various applications, both on the web and on mobile. I am working directly with backend databases and technology stacks to create high performing, robust and secure API's. In addition, I am a Xamarin developer working on upcoming and highly anticipated releases at RepZio. Show less

    • United States
    • IT Services and IT Consulting
    • Chief Architect & Lead Unity Developer
      • Jun 2016 - Jun 2018

      As lead Developer and Architect, I was responsible for the majority of structure and code in the application we were creating. Leading a small team, I was responsible for coordinating the integration of certain elements (Art, Sound, UI, API) into the application. I was also responsible for the design, development, and creation of many of the core components and features within the game. As we were a company with 12 employees, many hats had to be worn. I found myself touching on all aspects of development and creation, but also web, social engagement, and more. I learned to adapt to new changes at a very rapid pace, and became very comfortable juggling many roles. My time consulting for this project was a great learning experience, and growing with a small startup felt just right for me. I look forward to working with the friends I've made here in the future, and in more environments like this. Show less

    • India
    • IT Services and IT Consulting
    • CEO & President
      • Aug 2012 - Jun 2018

      I'm currently the solo developer and manager of Exano Software. I wear all the hats, and am responsible for everything from design and implementation, marketing, web development, research, and keeping everything moving from day to day. My time at Exano Software has been a great learning experience, forcing me to dabble in countless programming languages, master many tools, and spend many nights tapping away to hit launch targets and goals. It's taught me how to balance extremely long term planning with short term goals, manage workflow with multiple projects, and make the tough decisions with regards to feature cancellations or cuts. Show less

    • Technology, Information and Internet
    • Condictor
      • Feb 2015 - Aug 2016

      I was a technical contractor for Nerd Alert. I serviced the Coral Springs and Delray Beach area, providing excellent customer service to businesses and individuals alike. I was responsible for training clients, correcting software and hardware issues and working with clients to insure their issues are resolved in a professional, friendly, and timely manner. Nerd Alert has given me a great opportunity to keep honing my I.T skills with the added benefit of an ever changing and dynamic environment. My experience in working with clients of all skill levels have benefited me tremendously in learning to approach very complex topics and problems to people regardless of skill level or profession. Show less

    • 1 - 100 Employee
    • COO
      • Oct 2010 - Aug 2012

      Developed the Minecraft Pocket Companion Android application, managing a userbase of over 3 million. Managed operations and product development, oversaw any projects & made sure CCRT operated smoothly. Pre-software development I ran product adverts as well as being a hands on computer technician and working with customers to make sure they had the best possible experience with our company. Began working with Unity as well as Native Android to create Live Wallpapers and interactive experiences on mobile. I also seemingly wore a million hats overseeing various aspects of the company. Show less

Education

  • Florida Atlantic University
    Bachelor's degree, Political Science and Government
    2010 - 2013

Community

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