Tomás Rodríguez Huéscar

Senior Technical Artist at SNGULAR
  • Claim this Profile
Online Presence
Contact Information
Location
Greater Madrid Metropolitan Area, ES

Topline Score

Bio

Generated by
Topline AI

0

/5.0
/ Based on 0 ratings
  • (0)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

No reviews to display There are currently no reviews available.

0

/5.0
/ Based on 0 ratings
  • (0)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

No reviews to display There are currently no reviews available.
You need to have a working account to view this content. Click here to join now

Experience

    • Spain
    • Information Technology & Services
    • 700 & Above Employee
    • Senior Technical Artist
      • Jun 2021 - Present

      Ferrovial Digital Hub: Digital Twin y simulaciones en Unreal Engine. Museística, spots televisivos y aplicaciones interactivas. Ferrovial Digital Hub: Digital Twin y simulaciones en Unreal Engine. Museística, spots televisivos y aplicaciones interactivas.

    • Spain
    • Software Development
    • 1 - 100 Employee
    • Technical Artist
      • Jun 2020 - Jun 2021
    • Spain
    • Media Production
    • 1 - 100 Employee
    • Technical Artist
      • Dec 2019 - Apr 2020
    • Spain
    • Graphic Design
    • 1 - 100 Employee
    • Senior 3D Artist
      • Aug 2019 - Dec 2019
    • Spain
    • Entertainment Providers
    • 1 - 100 Employee
    • Environment Artist
      • Apr 2019 - Jun 2019
    • Spain
    • Computer Games
    • 1 - 100 Employee
      • Dec 2018 - Apr 2019

      UE4 & Houdini

      • Jun 2018 - Dec 2018

      UE4

    • Spain
    • Sporting Goods
    • CTO & Technical Artist
      • Jun 2017 - Jun 2018

      Technical/Environment Artist with Unreal Engine 4 Technical/Environment Artist with Unreal Engine 4

    • Spain
    • Computer Games
    • Environment Artist
      • Apr 2017 - Dec 2017
    • United States
    • Software Development
    • 1 - 100 Employee
    • Environments with Unreal Engine 4
      • Sep 2016 - May 2017

      Technical and environment artist. Software: World Machine, SpeedTree, Quixel Suite, Substance, Maya, Zbrush Technical and environment artist. Software: World Machine, SpeedTree, Quixel Suite, Substance, Maya, Zbrush

    • India
    • Entertainment Providers
    • Technical Artist & Environment Artist
      • Mar 2016 - Sep 2016

      Level Design, Shading, Render Stereo 360 Vegetation,Some props,Textures and Buildings Postprocess, Particles, Optimization, Blueprints Level Design, Shading, Render Stereo 360 Vegetation,Some props,Textures and Buildings Postprocess, Particles, Optimization, Blueprints

    • Spain
    • Software Development
    • 1 - 100 Employee
    • 3D Environment Artist
      • Apr 2015 - Jun 2015

      I create a 3d environment for Augmented Reality I create a 3d environment for Augmented Reality

Education

  • Trazos
    Master en Maya Avanzado, Game Development
    2015 - 2016
  • Trazos
    Carrera en Desarrollo de Videojuegos
    2014 - 2016
  • Universidad Politécnica de Madrid
    Grado en Ingenieria en Diseño Industrial y Desarrollo de producto
    2011 - 2014

Community

You need to have a working account to view this content. Click here to join now