Tomas Novak

Senior Technical Artist at MADFINGER Games, a.s.
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Contact Information
us****@****om
(386) 825-5501
Location
Brno, South Moravia, Czechia, CZ

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Experience

    • Czechia
    • Computer Games
    • 1 - 100 Employee
    • Senior Technical Artist
      • Nov 2022 - Present

      working with ue5 working with ue5

    • Indie game developer
      • Mar 2022 - Oct 2022

    • Czechia
    • Computer Games
    • 1 - 100 Employee
    • Technical Artist
      • Mar 2021 - Feb 2022

      Work with UE4, technical art (materials, physics, visual scripting, bugs, optimization, etc) Work with UE4, technical art (materials, physics, visual scripting, bugs, optimization, etc)

    • Indie game developer
      • Aug 2020 - Feb 2021

    • Czechia
    • Computer Games
    • 300 - 400 Employee
    • Senior Artist
      • Jan 2019 - Jul 2020

      Work with UE4. Setting up a graphic workflow mainly for vehicles (Far Cry masked materials workflow), modeling and texturing vehicles on Arma Reforger. Created workflow for masked materials in overall. Work with UE4. Setting up a graphic workflow mainly for vehicles (Far Cry masked materials workflow), modeling and texturing vehicles on Arma Reforger. Created workflow for masked materials in overall.

    • Creator
      • Apr 2018 - May 2018

      I created several small Math/Memory minigames in one package made on Unreal Engine 4. Whole process from a to z. PC (Steam) / IOS / Mac I created several small Math/Memory minigames in one package made on Unreal Engine 4. Whole process from a to z. PC (Steam) / IOS / Mac

    • Czechia
    • Computer Games
    • 1 - 100 Employee
    • Environment / Technical Artist
      • Jun 2015 - Feb 2018

      Technical art - Mostly technical stuff. Creating destruction versions, setup environment physics, setup covers and vault on objects, fixing bugs, making lods, optimization, art. Titles: Mafia 3, Borderlands: Game of the Year edition Technical art - Mostly technical stuff. Creating destruction versions, setup environment physics, setup covers and vault on objects, fixing bugs, making lods, optimization, art. Titles: Mafia 3, Borderlands: Game of the Year edition

    • Czechia
    • Computer Games
    • 1 - 100 Employee
    • Graphic Artist
      • Oct 2013 - May 2015

      formerly Exient Czech / Vatra Games formerly Exient Czech / Vatra Games

    • United Kingdom
    • Computer Games
    • 1 - 100 Employee
    • Graphic Artist
      • Sep 2012 - Sep 2013

      formerly Vatra Games formerly Vatra Games

    • Computer Games
    • 1 - 100 Employee
    • Graphic Artist
      • 2011 - 2012

      3d graphic modeling, texturing. Working with Unreal Engine 3. 3d graphic modeling, texturing. Working with Unreal Engine 3.

    • Czechia
    • Computer Games
    • 300 - 400 Employee
    • Graphic Artist
      • 2008 - 2010

      formerly Altar Games formerly Altar Games

    • Czechia
    • Software Development
    • Graphic Artist
      • 2006 - 2008

      3d graphic modeling, texturing, net render + lightning 3d graphic modeling, texturing, net render + lightning

    • Sweden
    • Industrial Machinery Manufacturing
    • 1 - 100 Employee
    • Multi spindle turning machine setter
      • 2004 - 2006

      Production of special engineered fasteners and components Production of special engineered fasteners and components

    • Czechia
    • Industrial Machinery Manufacturing
    • 1 - 100 Employee
    • Machinery Engineer
      • 2002 - 2003

      Manufacturing planning. Communication with designers.Analysis of the newly proposed changes.Drawing documentation (AutoCad)

    • Grinder Machinist
      • 2000 - 2002

      Grinding of inner and outer rings of spherical roller bearings.

  • Czech Armed forces
    • Jihlava Pistov, Czech Republic
    • Compulsory Military Service
      • 1998 - 1999

      Training and teaching novices Training and teaching novices

Education

  • ISS-COP Olomoucka 61, Brno
    Business in the engineering field

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