Tomas Gomez

CEO and Founder at Pancake Games Studio
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Contact Information
us****@****om
(386) 825-5501
Location
Greater Seattle Area

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5.0

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Michael Wilcox

I had the pleasure of working with Tomas and witnessing first hand what an inspiring and impressive artist he is. On his very first day he brought a fresh perspective and creative approach to a key art development pipeline, driving up quality in our environments. I knew then that this was a professional that I should pay close attention to; somebody I could learn a lot from, and I did. Tomas is so generous with his time and energy that he leveled up everyone on the art team and beyond. He dives in to problem solving without hesitation with a keen technical aptitude. He does all these things with a smile on his face and a high quality bar as a goal. Tomas is a game changer.

Aaron Bossert

The studio was lucky enough to have Tomas join a year ago and it’s been exciting to see the effects of his innovation bear fruit. He’s a rare form of artist who can bridge the gap to engineering, which empowers him to boldly rethink art direction and workflows. Little by little he was trusted with more and more. On one occasion he volunteered to make a very difficult transformation to an astonishing amount of shader code: it was the hands on conversion of our slow

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Experience

    • Computer Games
    • 1 - 100 Employee
    • CEO and Founder
      • Nov 2020 - Present

      Our goal is to create accessible games that have engaging gameplay, whimsical stories, and fantastical worlds. Our goal is to create accessible games that have engaging gameplay, whimsical stories, and fantastical worlds.

    • Principal Artist
      • Aug 2019 - Sep 2020

      - Working on AAA VR game in Unreal 4 Engine - Concepted story boards, character designs and environment mood pieces - Exploration for art style with materials and FX - Brought in a modular pipeline to speed up production - Created assets for 3D environments - Collaborated with designers to art maps - Working on AAA VR game in Unreal 4 Engine - Concepted story boards, character designs and environment mood pieces - Exploration for art style with materials and FX - Brought in a modular pipeline to speed up production - Created assets for 3D environments - Collaborated with designers to art maps

    • Co-Founder
      • Mar 2019 - Aug 2019

      Thimble is comprised of myself and a amazing designer John Yoo. Together, we built Word Pals, a free-to-play mobile word game. -In UE4 built an entire mobile game under a month and a half -Built all the back end systems for the designer to be able to build crossword puzzles -Built the UI system -Arted all the in game assets Thimble is comprised of myself and a amazing designer John Yoo. Together, we built Word Pals, a free-to-play mobile word game. -In UE4 built an entire mobile game under a month and a half -Built all the back end systems for the designer to be able to build crossword puzzles -Built the UI system -Arted all the in game assets

    • 3D Environment Consultant
      • Apr 2019 - May 2019

      -Worked on environments for a AAA VR game for Oculus Quest -Collaborated with producers and leads to come up with performance guidelines for environments and scheduling for deadlines . -Streamlined 3D art pipeline using tools such as Substance Designer and Painter. -Brought in a modular focused workflow to speed up production and help with performance. -Trained up junior/intern level artist on AAA techniques for environment creation. -Worked on environments for a AAA VR game for Oculus Quest -Collaborated with producers and leads to come up with performance guidelines for environments and scheduling for deadlines . -Streamlined 3D art pipeline using tools such as Substance Designer and Painter. -Brought in a modular focused workflow to speed up production and help with performance. -Trained up junior/intern level artist on AAA techniques for environment creation.

    • United States
    • Spectator Sports
    • 1 - 100 Employee
    • Senior 3D Technical Artist
      • Jan 2018 - Apr 2019

      - Worked on unannounced mid-core mobile game - Wrote mobile performant shaders in HLSL for environments, FX and characters in Unity - Responsible for design, creation of environment asset, collision and lighting for multiple maps in Unity - Created tools to speed up our pipeline for Unity using Houdini - Prototype game ideas and features using Unreal 4 Blueprints and also Bolt in Unity - Designed a procedural process of creating stylized textures using Substance Painter for characters and environment props - Created Substance Painter smart materials using Substance Designer - Worked on many mobile friendly FX using Unity's particle system editor Show less

    • Senior Environment Artist
      • Oct 2017 - Jan 2018

      - Worked on unannounced game in Unity - Worked with programers to construct the environment creation pipeline - Created shaders for the environments in Unity - Set up substances in Substance Painter to procedurally create textures automatically for environment assets - Made Substance Designer graphs to create procedurally generated textures using alphas made in Zbrush - Worked on unannounced game in Unity - Worked with programers to construct the environment creation pipeline - Created shaders for the environments in Unity - Set up substances in Substance Painter to procedurally create textures automatically for environment assets - Made Substance Designer graphs to create procedurally generated textures using alphas made in Zbrush

    • United States
    • Higher Education
    • 300 - 400 Employee
    • Adjunct Instructor
      • Sep 2017 - Dec 2017

      - Instructed a senior level class on the process of creating 3D environments with the goal of creating a 3D environment portfolio piece. - Lectures included hard surface in Zbrush, organic sculpting in Zbrush, creating tiled textures in substance designer, creating textures in substance painter and arting a scene in Unreal 4. - Instructed a senior level class on the process of creating 3D environments with the goal of creating a 3D environment portfolio piece. - Lectures included hard surface in Zbrush, organic sculpting in Zbrush, creating tiled textures in substance designer, creating textures in substance painter and arting a scene in Unreal 4.

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Freelance 3D Environment Artist
      • Sep 2017 - Oct 2017

      - Worked on Spyro Reignited Trilogy game - Worked with Art Director to establish art style for the 3D Environments - Responsible for low and high res modeling, level creation, collision, texturing and lighting for one of the existing maps from the Spyro Trilogy - Worked on Spyro Reignited Trilogy game - Worked with Art Director to establish art style for the 3D Environments - Responsible for low and high res modeling, level creation, collision, texturing and lighting for one of the existing maps from the Spyro Trilogy

    • Lead 3D Environment Artist
      • Apr 2013 - Sep 2017

      - Worked on shipped title Gigantic. - Created multiple game play environments and level layout prototypes using Unreal Engine 3 - Responsible for low and high res modeling, level creation, collision, optimization, texturing, materials and shaders for the environments - Established art style for a new franchise IP, created and maintained environment art direction style guides - Managed a team of three artists to create highly detailed, crafted environments - Established task lists for artists and provided daily feedback, critique, and paint-over sketches in-line with the vision of the project - Worked closely with Programming and Tech Art teams to establish and achieve performance and tools goals - Regularly worked with Production team to create and track tasks, schedules, features and bugs - Responsible for performance reviews and hiring for the Environment team Show less

    • United States
    • Computer Games
    • 300 - 400 Employee
    • Freelance 3D Character Artist
      • Nov 2015 - Jan 2016

      Created 3D assets for Dungeon Boss marketing materials. Created 3D assets for Dungeon Boss marketing materials.

    • United States
    • Computer Games
    • 200 - 300 Employee
    • 3D Environment Artist
      • Oct 2010 - Apr 2013

      Worked on Guild Wars 2. Responsible for prop design, low and high res modeling, texturing, collision, and optimization. Worked on Guild Wars 2. Responsible for prop design, low and high res modeling, texturing, collision, and optimization.

    • Computer Games
    • Concept Artist & UX Designer
      • Jan 2010 - Jul 2010
    • Visual Communication Mentor
      • Jan 2010 - Jun 2010

      Mentor students in adobe suite programs and 3Ds Max. Also for the staff I have been designing, in the programs that I mentor in, advertisement and marketing pieces. Mentor students in adobe suite programs and 3Ds Max. Also for the staff I have been designing, in the programs that I mentor in, advertisement and marketing pieces.

    • Graphic Designer
      • Jul 2009 - Nov 2009

      Design, layout backgrounds, and modified images for web sites using the program Photoshop. Design, layout backgrounds, and modified images for web sites using the program Photoshop.

Education

  • Futurepoly
    Game and Interactive Media Design
    2010 - 2010
  • ITT-Technical Institute
    Associate Degree in Applied Science in Visual Communication, Visual Communication and Game design
    2007 - 2010

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