Tom Smeltzer
Project Manager at MAXART- Claim this Profile
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Bio
Credentials
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Unity Certified Developer
Unity Technologies
Experience
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MAXART
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Australia
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Information Technology & Services
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1 - 100 Employee
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Project Manager
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Feb 2021 - Present
Responsible for facilitating the smooth operation of a team of developers and artists across multiple projects. Additionally responsible for general process improvement and dev-ops. Responsible for facilitating the smooth operation of a team of developers and artists across multiple projects. Additionally responsible for general process improvement and dev-ops.
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RAYTRACER
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Australia
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Defense and Space Manufacturing
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1 - 100 Employee
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Project Manager
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Nov 2021 - Jul 2022
Providing project-level leadership and organisation to teams producing innovative outcomes in the fields of training and innovative and immersive operational interfaces for the defence and aerospace industries. Providing project-level leadership and organisation to teams producing innovative outcomes in the fields of training and innovative and immersive operational interfaces for the defence and aerospace industries.
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Lightweave
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Australia
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Information Technology & Services
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Senior Developer
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Feb 2017 - Dec 2020
Developer specialising in backend data handling and systems. Project managing a team of developers, ensuring timely delivery of exceptional solutions. Developer specialising in backend data handling and systems. Project managing a team of developers, ensuring timely delivery of exceptional solutions.
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Evocca College
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Higher Education
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1 - 100 Employee
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Game Development Tutor
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Jun 2014 - Feb 2017
Writing and holding workshops and training students in all areas of game development, especially regarding programming, production, and the use of Unity and UE4. Writing and holding workshops and training students in all areas of game development, especially regarding programming, production, and the use of Unity and UE4.
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Ample Entertainment
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Australia
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Computer Games
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1 - 100 Employee
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Software Engineer
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Jun 2013 - Jul 2014
Designing and implementing gameplay and UI systems and mechanics in C# and Javascript.
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Intern Software Engineer
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Feb 2013 - Jun 2013
Implementation of game mechanics for the Unity engine, targeted at mobile platforms.
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Education
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Queensland University of Technology
Bachelor of Games and Interactive Entertainment / Corporate Systems Management, Software Technologies -
Briston Training
Cert IV in Training and Education, Education