Tom Rigolle
Gameplay Engineer at Happy Volcano- Claim this Profile
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Nederlands Native or bilingual proficiency
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Engels Professional working proficiency
Topline Score
Bio
Erik Kubiak
Working with Tom was a great and fun experience ! Besides his peak technical skills on programming and Unity, he was a really great colleague to have. His communication skills are really great and our conversations were always really helpful or fun. I can fully recommend Tom for his skills, hard or soft.
Erik Kubiak
Working with Tom was a great and fun experience ! Besides his peak technical skills on programming and Unity, he was a really great colleague to have. His communication skills are really great and our conversations were always really helpful or fun. I can fully recommend Tom for his skills, hard or soft.
Erik Kubiak
Working with Tom was a great and fun experience ! Besides his peak technical skills on programming and Unity, he was a really great colleague to have. His communication skills are really great and our conversations were always really helpful or fun. I can fully recommend Tom for his skills, hard or soft.
Erik Kubiak
Working with Tom was a great and fun experience ! Besides his peak technical skills on programming and Unity, he was a really great colleague to have. His communication skills are really great and our conversations were always really helpful or fun. I can fully recommend Tom for his skills, hard or soft.
Experience
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Happy Volcano
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Belgium
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Computer Games
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1 - 100 Employee
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Gameplay Engineer
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Aug 2018 - Present
At Happy Volcano, I've been working on multiple original IP's like "The Almost Gone", "You Suck at Parking" and some exciting unannounced projects. I worked on various technical aspects of these games such as prototyping, gameplay programming, audio integration, UI, net code, optimization and porting. At Happy Volcano, I've been working on multiple original IP's like "The Almost Gone", "You Suck at Parking" and some exciting unannounced projects. I worked on various technical aspects of these games such as prototyping, gameplay programming, audio integration, UI, net code, optimization and porting.
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SMG Studio
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Australia
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Entertainment
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1 - 100 Employee
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Level Designer
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Nov 2022 - Sep 2023
During my time at SMG Studio I was responsible for creating levels for various game modes in SP!NG, a mobile game all about flow. On top of that I also worked on design and developing a brand new Endless game mode. During my time at SMG Studio I was responsible for creating levels for various game modes in SP!NG, a mobile game all about flow. On top of that I also worked on design and developing a brand new Endless game mode.
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Happy Volcano
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Belgium
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Computer Games
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1 - 100 Employee
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Summer job - Gameplay programmer
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Jun 2017 - Jul 2017
During this period I was responsable for finishing the development of a mobile game named My Knight and Me - Epic Invasion! The game is released on both the App Store and Google Play store.
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Internship
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Feb 2017 - Jun 2017
During my internship at Happy volcano I started with prototyping games, but ended up coding gameplay most of the time. I also got the chance to experiment a bit with shaders and VR, which was awesome!
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Education
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Howest - Digital Arts and Entertainment
Bachelor's degree, Digital Arts & Entertainment - Independant Game Design -
Howest - Digital Arts and Entertainment
Bachelor's degree, Digital Arts & Entertainment - Game Development Major