Tom Matney

Unity 3d Developer at Coin Crew Games
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Contact Information
us****@****om
(386) 825-5501
Location
Los Angeles, California, United States, US
Languages
  • English -

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Bio

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Experience

    • United States
    • Entertainment Providers
    • 1 - 100 Employee
    • Unity 3d Developer
      • Feb 2022 - Present
    • United States
    • Retail Office Equipment
    • 1 - 100 Employee
    • IT Specialist
      • Jan 2022 - Jun 2022
    • United States
    • Design Services
    • Unity Developer
      • Aug 2020 - Jan 2022
    • Bangladesh
    • Education Administration Programs
    • 1 - 100 Employee
    • Adjunct Professor
      • Aug 2019 - May 2020

      -Responsible for managing students/client relationships in a project-driven class. -Developed a curriculum and grading rubric for the class. -Worked with students to develop a project from start to finish and make sure the client was satisfied. -Responsible for managing students/client relationships in a project-driven class. -Developed a curriculum and grading rubric for the class. -Worked with students to develop a project from start to finish and make sure the client was satisfied.

    • United States
    • Design Services
    • Graphic Designer Internship
      • Jun 2015 - Aug 2015

      - Created UI assets to be used in creating user interfaces/widgets. - Developed an UI for clients to easily navigate and understand. - Collaborated with programmers and product management during design stages. - Created UI assets to be used in creating user interfaces/widgets. - Developed an UI for clients to easily navigate and understand. - Collaborated with programmers and product management during design stages.

    • Business Consulting and Services
    • Producer/3D Modeler
      • Jan 2015 - May 2015

      - Created a virtual space used to demonstrate a potential real life environment. - Work side by side with a client to fulfill their needs. - Managed a team with different skill levels to keep workflow unblocked. - Created a virtual space used to demonstrate a potential real life environment. - Work side by side with a client to fulfill their needs. - Managed a team with different skill levels to keep workflow unblocked.

    • Software Programmer
      • Dec 2014 - May 2015

      - Directed a small team to create a Virtual Reality attraction to be placed on the show floor of the museum. - Lead playtesting sessions gaining feedback to improve our project. - Learn new skills on demand to satisfy client's needs. - Directed a small team to create a Virtual Reality attraction to be placed on the show floor of the museum. - Lead playtesting sessions gaining feedback to improve our project. - Learn new skills on demand to satisfy client's needs.

Education

  • Cleveland State University
    Computer Science
    2018 - 2019
  • Notre Dame College
    Bachelor's degree, Graphic Design
    2012 - 2016

Community

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