Todd Hays
Senior Business Development Manager at BitCard®- Claim this Profile
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Bio
Experience
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BitCard®
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United States
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Financial Services
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1 - 100 Employee
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Senior Business Development Manager
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Oct 2022 - Present
Responsible for business development at the Payments Division at Bitcards Responsible for business development at the Payments Division at Bitcards
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Business Manager/ Founder
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Jan 2015 - Present
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Founder
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May 2010 - Mar 2015
• Developed summer restaurant/bar/marina concept • Built restaurant and bar business to $3.5M in seasonal sales • Built brewery and bakery • Successfully negotiated sale of restaurant to Dead Freddie's Operating Group in 2015
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President & CEO
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Jan 2002 - Feb 2012
• Spearheaded the development and roll out of technology solutions for video game and DVD Trade-in and refurbishment programs at major mass market retailers • Managed a team of professionals that introduced pre-owned gaming to Best Buy, Walmart, KB Toys, Toys R Us, to develop a competitive edge against GameStop • Developed and directed strategy for $5.2M capital fundraising • Negotiated buy out offer from GameStop (GME) • Spearheaded the development and roll out of technology solutions for video game and DVD Trade-in and refurbishment programs at major mass market retailers • Managed a team of professionals that introduced pre-owned gaming to Best Buy, Walmart, KB Toys, Toys R Us, to develop a competitive edge against GameStop • Developed and directed strategy for $5.2M capital fundraising • Negotiated buy out offer from GameStop (GME)
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Interact Accessories Inc
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United States
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Book and Periodical Publishing
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Founder/President/CEO
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Sep 1991 - Jan 2002
• Introduced a small, China based company into the US video game accessories market. • Headed product development and branding strategies that propelled the company to number one market share in third party video game accessories for many years. • Achieved 78% share in the North American marketplace for third party video game peripherals, selling over $1.3B worth of product over 11 years. • Strengthened the company's business by forming strategic partnership with Datel Development of… Show more • Introduced a small, China based company into the US video game accessories market. • Headed product development and branding strategies that propelled the company to number one market share in third party video game accessories for many years. • Achieved 78% share in the North American marketplace for third party video game peripherals, selling over $1.3B worth of product over 11 years. • Strengthened the company's business by forming strategic partnership with Datel Development of the UK, which resulted in the highly successful game cheating device known as "GameShark" which netted over $50M in annual sales in the late 90’s. • Introduced private label and direct import sourcing of peripherals to major mass market chains, including Best Buy, Walmart, Toys R Us, GameStop. • Became manufacturer and third party licensee of Nintendo, Microsoft, Sony, Sega. • Was honored as top Sony Playstation peripheral licensee. • Generated significant sales by extending the product reach into OEM manufacturing with Nintendo, Microsoft, Sony, Electronic Arts, and Sega. Show less • Introduced a small, China based company into the US video game accessories market. • Headed product development and branding strategies that propelled the company to number one market share in third party video game accessories for many years. • Achieved 78% share in the North American marketplace for third party video game peripherals, selling over $1.3B worth of product over 11 years. • Strengthened the company's business by forming strategic partnership with Datel Development of… Show more • Introduced a small, China based company into the US video game accessories market. • Headed product development and branding strategies that propelled the company to number one market share in third party video game accessories for many years. • Achieved 78% share in the North American marketplace for third party video game peripherals, selling over $1.3B worth of product over 11 years. • Strengthened the company's business by forming strategic partnership with Datel Development of the UK, which resulted in the highly successful game cheating device known as "GameShark" which netted over $50M in annual sales in the late 90’s. • Introduced private label and direct import sourcing of peripherals to major mass market chains, including Best Buy, Walmart, Toys R Us, GameStop. • Became manufacturer and third party licensee of Nintendo, Microsoft, Sony, Sega. • Was honored as top Sony Playstation peripheral licensee. • Generated significant sales by extending the product reach into OEM manufacturing with Nintendo, Microsoft, Sony, Electronic Arts, and Sega. Show less
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Education
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Penn State University
Bachelor of Arts (B.A.), Marketing