Tobias Remmers

Producer at Starbreeze Studios
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Contact Information
Location
Greater Stockholm Metropolitan Area, SE
Languages
  • Swedish Native or bilingual proficiency
  • English Full professional proficiency

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Joakim Wöntner

Tobias is a highly competent producer. he has a keen eye for details and keeps the schedules and tasks with an Iron Fist. He is well liked by everyone on the team and always a welcomed face in the corridors i would recommend Tobias For any producer job at any given time.

Sharon Lazenby

Tobias was one of those students that excelled and continually challenged himself with the applications that we were using. He is also very dependable and very trustworthy for he has also completed some extra work for me. I would definately recommend Tobias Remmers. Sharon Lazenby, Professor

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Credentials

  • Agile Development Practices
    LinkedIn
    May, 2021
    - Sep, 2024
  • Agile Foundations
    LinkedIn
    May, 2021
    - Sep, 2024
  • Transitioning from Waterfall to Agile Project Management
    LinkedIn
    May, 2021
    - Sep, 2024

Experience

    • United States
    • Retail
    • Producer
      • May 2018 - Present

      This role has changed a lot over the years, current responsibilities include; collaborating on the roadmap and strategy for the product from a production and development point of view, as well as producing briefs for upcoming updates. Responsibilities also include managing production timelines, oversee the expenditures, hold regular checkups, and help steer the project towards the goals and deadlines set by the production briefs.

    • Associate Producer
      • Mar 2017 - May 2018

      I worked with managing the team and their tasks and aligning the vision and direction of PAYDAY 2. I also worked closely with the marketing team to help align their messaging with the developed product. I also worked with community messaging and reach outs.

    • GA (Gameplay Assurance)
      • Apr 2015 - May 2017

      This was a senior QA position of Starbreeze studios, My focus was to assure Gameplay, Difficulty, and Game Experience in the Product. As well as being a mentor to newly employed QA.

    • QA (Quality Assurance)
      • Jun 2013 - Apr 2015

      I worked with Quality Assurance for Payday 2.

    • Inter QA
      • Jan 2013 - Jun 2013

      I worked with Quality Assurance on Brothers - a Tale of Two Sons and PAYDAY 2.

    • Events Services
    • Newspaper Delivery
      • Feb 2009 - Sep 2013

      I held a night job as a newspaper distributor. I held a night job as a newspaper distributor.

    • United States
    • Spectator Sports
    • 3D Graphics Artist
      • 2008 - 2008

      I worked on a 3D rendered interface for an iPhone app. I worked on a 3D rendered interface for an iPhone app.

    • Financial Services
    • 1 - 100 Employee
    • Photo-retoucher
      • 2005 - 2007

      I used Photoshop to repair damaged photographs, mostly for single customers but one of which was used in a local newspaper in southern Sweden. I used Photoshop to repair damaged photographs, mostly for single customers but one of which was used in a local newspaper in southern Sweden.

Education

  • Nackademin yrkeshögskola
    Vocational education, 3D Graphics
    2012 - 2013
  • Kyoto Institute of Culture and Language
    Post Secondary, Japanese Language
    2007 - 2008
  • Högskolan i Gävle / University of Gävle
    Philosophical Bachelor Degree in Computer Science, 3D Graphics
    2004 - 2007
  • IT-Gymnasiet Södertörn
    upper secondary school leaving certificate, Computer Science
    2001 - 2004

Community

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