Timothy Brandt

Lead iOS Developer at Moonware
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Location
Santa Monica, California, United States, US

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5.0

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Herman Kwan

Tim was one of the best product engineers I’ve worked with and has always shown a passion and love for the stuff hes working on. Whenever he’s working on a new feature hes always preparing well design docs and gather feedback from other people. He also loves looking into new technology like Virtual Reality and never stops learning. It was a pleasure working with Tim and I know he’s gonna kick ass in any company that he’s in!

Calvin Chueh

Tim was an absolute pleasure to work with. Trustworthy, kind, empathetic, teamwork-driven, and passionate about building products that affect the day to day lives of everyday people. Being able to work alongside him & team at Bird was an experience that I will be eternally grateful for. I hope our paths cross again in the near future! Happy to vouch for him anytime.

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Experience

    • United States
    • Airlines and Aviation
    • 1 - 100 Employee
    • Lead iOS Developer
      • Jul 2023 - Present
    • Bangladesh
    • Photography
    • AR / iOS Software Engineer - Monetization
      • Oct 2020 - Jun 2023

      AR Business Team Projects: - Catalog-Powered AR Shopping Lenses - Led integration of PerfectCorp proprietary makeup try-on technology into Snap Lens AR Business Team Projects: - Catalog-Powered AR Shopping Lenses - Led integration of PerfectCorp proprietary makeup try-on technology into Snap Lens

    • United States
    • Software Development
    • 1 - 100 Employee
    • VP Engineering / iOS Developer
      • Mar 2020 - Oct 2020

      Contactless Curbside Pickup Platform - App ensures "just in time" order preparation driven by client's location and est. arrival - Built initial MVP of system on Firebase Aug-Nov of '18 - Rejoined to help team stabilize initial launch w/ group of SoCal restaurants - Helped architect and execute refactor of system to server-side rendering paradigm - NPS score raised from 89 - 95 within a few months after launch Contactless Curbside Pickup Platform - App ensures "just in time" order preparation driven by client's location and est. arrival - Built initial MVP of system on Firebase Aug-Nov of '18 - Rejoined to help team stabilize initial launch w/ group of SoCal restaurants - Helped architect and execute refactor of system to server-side rendering paradigm - NPS score raised from 89 - 95 within a few months after launch

    • United States
    • Financial Services
    • 1 - 100 Employee
    • iOS Engineer
      • Dec 2018 - Mar 2020

      Delivered iOS Features on both Reliability and Rider Teams Delivered iOS Features on both Reliability and Rider Teams

    • United States
    • Software Development
    • Co-Founder / VP of Engineering
      • Dec 2017 - Dec 2018

      Early fun with ARKit! Built Location-Based Augmented Reality Stack for AR Social Networking Application. Led Engineering Efforts in refactoring app built by self-taught coding Founder. Venture was a huge learning experiment exercise around location-based AR technology Early fun with ARKit! Built Location-Based Augmented Reality Stack for AR Social Networking Application. Led Engineering Efforts in refactoring app built by self-taught coding Founder. Venture was a huge learning experiment exercise around location-based AR technology

    • United States
    • Software Development
    • 1 - 100 Employee
    • iOS Developer (contract)
      • Oct 2017 - Dec 2017

      - Built full-stack realtime messaging feature with video sharing and group features - Built full-stack realtime messaging feature with video sharing and group features

    • United States
    • Design Services
    • 1 - 100 Employee
    • Senior Mobile Developer
      • Sep 2017 - Nov 2017

    • iOS Developer (contract)
      • Mar 2017 - Sep 2017

      iOS app development on Studio Tone It Up- Worked on app redesign using inherited code base with previous dev's custom Swift libraries- Built full-stack realtime messaging feature using Swift / Firebase- Front page App Store Feature under 'New apps we love'

    • United States
    • Musicians
    • 1 - 100 Employee
    • iOS Developer
      • Oct 2016 - Feb 2017

      - Came up to speed w/ Swift & MVVM - Came up to speed w/ Swift & MVVM

    • United States
    • Telecommunications
    • 1 - 100 Employee
    • Lead iOS Developer
      • Jul 2015 - Sep 2016

      Focused on providing a solution for safe mobile phone use while driving. Built voice-driven iOS messaging / calling app from the ground up. - Operation similar to Amazon Echo using trigger phrase & basic commands. - Automatic Speech Recognition, Speech-to-Text (Nuance / Watson), CoreLocation, & CoreMotion - Demoed for stake-holders and potential clients / investors. www.focusdriving.com www.voicetechnologysolutions.com Focused on providing a solution for safe mobile phone use while driving. Built voice-driven iOS messaging / calling app from the ground up. - Operation similar to Amazon Echo using trigger phrase & basic commands. - Automatic Speech Recognition, Speech-to-Text (Nuance / Watson), CoreLocation, & CoreMotion - Demoed for stake-holders and potential clients / investors. www.focusdriving.com www.voicetechnologysolutions.com

    • Chile
    • Business Consulting and Services
    • Software Engineer / iOS Developer
      • Dec 2013 - Jun 2015

      Originate helped me make a career change into Mobile Development - forever grateful for this life changing experience. Learned iOS by being assigned to client projects as part of mobile team. Lead iOS Experience : - Revel : Gaming App for virtual betting on the day's Sports games - Followed design patterns in 'Test-Driven iOS Development'​ book - Developed iOS Integration Testing CI Stack Solution using Cucumber, Appium, Mimic and CircleCI (This was before UITesting in Xcode was a thing) Show less

    • Canada
    • Animation and Post-production
    • 700 & Above Employee
    • Sr. Technical Director
      • May 2004 - Dec 2013

      Pipeline Development / Problem Solving Productions : "Cloudy With a Chance of Meatballs 2"​ (2013) "Hotel Transylvania"​ (2012) "Arthur Christmas"​ (2011) "G-Force"​ (2009) - R&D Lead "Beowulf"​ (2007) "Monster House"​ (2006) - 3d conversion "Open Season"​ (2006) - Strong knowledge of full CGI production pipeline (rendering specialty), ability to troubleshoot - Helped with C++ Plugins, Python scripts and shaders when necessary for shows as TD - Wrote data migration tools between software packages - Supported infrastructure remotely as member of small team sent to Aardman in England Development Projects : - Maya Hypershade to RenderMan shader / material network translator (C++ / MEL) - VariationEdit standards editor (C++ / Python / Qt) - Cinema4D to Katana Lighting Tool scene translator - matte painting renderer (Python) - Supported HDRI Image Based Lighting Tool (C++ / Python) - Mesh Viewer (C++ / OpenGL / Prman) - Geometry Instancing Tools ( MEL / C++) Show less

    • Technical Director
      • Feb 2004 - May 2004

      Render cue setup (PyQT) Scripting support (MEL) I built a particle system driven point light placement tool Render cue setup (PyQT) Scripting support (MEL) I built a particle system driven point light placement tool

    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • I/O Pipeline Lead Programmer
      • Jan 2003 - Feb 2004

      I/O data pipeline scripting for plates & dailies asset management tools for cgi department fx animation on some shots I/O data pipeline scripting for plates & dailies asset management tools for cgi department fx animation on some shots

    • Movies, Videos, and Sound
    • 1 - 100 Employee
    • Jr. Programmer
      • Jun 2002 - Oct 2002

      Scripting for fluid rendering pipeline (Perl) Scripting for fluid rendering pipeline (Perl)

Education

  • University of Michigan
    BSE, Computer Engineering
    1997 - 2002
  • University of Michigan
    Bachelor of Science and Enginering, Computer Engineering
    1997 - 2002

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