Timothy Wee
Game Designer at We3D Design Studio- Claim this Profile
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English -
Topline Score
Bio
Experience
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We3D Design Studio
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United Kingdom
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Software Development
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1 - 100 Employee
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Game Designer
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Jun 2023 - Present
As a Game Designer with a knack for creative experiences, from the start to end, implmented the main game design and gameplay. Managed small production teams across different timezone, ensuring seamless collaboration and timely project completion. As a Game Designer with a knack for creative experiences, from the start to end, implmented the main game design and gameplay. Managed small production teams across different timezone, ensuring seamless collaboration and timely project completion.
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Red Door Digital
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Computer Games
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1 - 100 Employee
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Technical Artist
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Aug 2022 - Present
Making environment assets, compiling assets from various department into both Unreal Engine and later an in-house engine called Valkyrie. In-engine scripting, setting up animation states for characters and applying modified textures. Making environment assets, compiling assets from various department into both Unreal Engine and later an in-house engine called Valkyrie. In-engine scripting, setting up animation states for characters and applying modified textures.
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Talansoft
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Singapore
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Software Development
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1 - 100 Employee
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Senior 3D Artist
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Apr 2021 - Aug 2022
Talansoft’s Valkyrie is a unique no code creative platform that allows users to save substantial amounts of time when creating content. From start to finish, I am involved in coming with ideas that create projects that fits client's request. From 3d configurators, VR games to digital twin, serving as a generalist: Modelling, Rigging, Animation & Vfx. Talansoft’s Valkyrie is a unique no code creative platform that allows users to save substantial amounts of time when creating content. From start to finish, I am involved in coming with ideas that create projects that fits client's request. From 3d configurators, VR games to digital twin, serving as a generalist: Modelling, Rigging, Animation & Vfx.
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National University of Singapore
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Singapore
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Higher Education
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700 & Above Employee
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Game Developer
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Jun 2015 - Mar 2016
I was invited to do an internship with the NUS that partnered Nvidia Corporation. The project focused on developing a game-inspired e-learning module, keeping it fun, engaging and interesting. I was given the opportunity to take on the role of Project Lead, managing a team of five. My responsibilities included project scheduling, level design and environment asset production. I was invited to do an internship with the NUS that partnered Nvidia Corporation. The project focused on developing a game-inspired e-learning module, keeping it fun, engaging and interesting. I was given the opportunity to take on the role of Project Lead, managing a team of five. My responsibilities included project scheduling, level design and environment asset production.
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Education
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3dsense Media School
Diploma, Specialist Diploma in Digital Film Production -
3dsense Media School
Diploma Animation (Game Art), Modeling Specialist -
Temasek Polytechnic
Game entertainment and technology (Game Design and development), Digital Arts