Timo Wiren

Senior Engine Programmer at Remedy Entertainment Plc
  • Claim this Profile
Contact Information
Location
Espoo, Uusimaa, Finland, FI
Languages
  • Finnish Native or bilingual proficiency
  • English Professional working proficiency

Topline Score

Bio

Generated by
Topline AI

0

/5.0
/ Based on 0 ratings
  • (0)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

No reviews to display There are currently no reviews available.

0

/5.0
/ Based on 0 ratings
  • (0)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

No reviews to display There are currently no reviews available.
You need to have a working account to view this content. Click here to join now

Experience

    • Finland
    • Computer Games
    • 200 - 300 Employee
    • Senior Engine Programmer
      • Oct 2020 - Present

      Focusing on the graphics backend code.

    • Graphics Programmer
      • Feb 2013 - Oct 2020

      As a part of the rendering team, I implemented Quantum Break's DX12 renderer features and worked on Xbox One and PC renderer, implemented Bink video playback and solved GPU compatibility issues etc. and implemented Northlight engine's PS4 renderer support.Part of the Digital team, I developed graphics code, content-pipeline scripts and UI code for an iOS game Agents of Storm built using Unity. I also worked on an unannounced iOS title as a graphics programmer. I worked as a graphics programmer for a Crossfire 2 title and now working on Northlight engine. Show less

    • Computer Games
    • 1 - 100 Employee
    • Programmer
      • Feb 2011 - Feb 2013

      Engine & tools programming using C++, OpenGL and Direct3D. Converted the iOS renderer from OpenGL ES 1.1 to 2.0. Did programming or additional programming for: * Oceanhorn (Developed by Cornfox & Bros. 2013) * Minigore 2: Zombies (iOS, 2012), * Death Rally (PC, 2012), * Bike Baron (iOS, 2011), * Death Rally (iOS, 2011), * Minigore (iOS, 2011). Engine & tools programming using C++, OpenGL and Direct3D. Converted the iOS renderer from OpenGL ES 1.1 to 2.0. Did programming or additional programming for: * Oceanhorn (Developed by Cornfox & Bros. 2013) * Minigore 2: Zombies (iOS, 2012), * Death Rally (PC, 2012), * Bike Baron (iOS, 2011), * Death Rally (iOS, 2011), * Minigore (iOS, 2011).

Education

  • University of Turku
    Computer Science
    2003 - 2011

Community

You need to have a working account to view this content. Click here to join now