Timo Wiren
Senior Engine Programmer at Remedy Entertainment Plc- Claim this Profile
Click to upgrade to our gold package
for the full feature experience.
-
Finnish Native or bilingual proficiency
-
English Professional working proficiency
Topline Score
Bio
0
/5.0 / Based on 0 ratingsFilter reviews by:
Experience
-
Remedy Entertainment Plc
-
Finland
-
Computer Games
-
200 - 300 Employee
-
Senior Engine Programmer
-
Oct 2020 - Present
Focusing on the graphics backend code.
-
-
Graphics Programmer
-
Feb 2013 - Oct 2020
As a part of the rendering team, I implemented Quantum Break's DX12 renderer features and worked on Xbox One and PC renderer, implemented Bink video playback and solved GPU compatibility issues etc. and implemented Northlight engine's PS4 renderer support.Part of the Digital team, I developed graphics code, content-pipeline scripts and UI code for an iOS game Agents of Storm built using Unity. I also worked on an unannounced iOS title as a graphics programmer. I worked as a graphics programmer for a Crossfire 2 title and now working on Northlight engine. Show less
-
-
-
Mountain Sheep
-
Computer Games
-
1 - 100 Employee
-
Programmer
-
Feb 2011 - Feb 2013
Engine & tools programming using C++, OpenGL and Direct3D. Converted the iOS renderer from OpenGL ES 1.1 to 2.0. Did programming or additional programming for: * Oceanhorn (Developed by Cornfox & Bros. 2013) * Minigore 2: Zombies (iOS, 2012), * Death Rally (PC, 2012), * Bike Baron (iOS, 2011), * Death Rally (iOS, 2011), * Minigore (iOS, 2011). Engine & tools programming using C++, OpenGL and Direct3D. Converted the iOS renderer from OpenGL ES 1.1 to 2.0. Did programming or additional programming for: * Oceanhorn (Developed by Cornfox & Bros. 2013) * Minigore 2: Zombies (iOS, 2012), * Death Rally (PC, 2012), * Bike Baron (iOS, 2011), * Death Rally (iOS, 2011), * Minigore (iOS, 2011).
-
-
Education
-
University of Turku
Computer Science