Timo Bron

Junior Level Designer at Crytek
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Contact Information
us****@****om
(386) 825-5501
Location
Almkerk, North Brabant, Netherlands, NL

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5.0

/5.0
/ Based on 2 ratings
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Quentin ROZE

Timo is an awesome team player who showed autonomy, proactiveness and competence in all of his work. His curiosity for new knowledge (e.g: architecture), great communication, and constant improvement during the whole year spent with him at Gunzilla Games, justifies why any game studio would be lucky to count him in their team. If you need someone professional, wholesome and competent in your team, Timo is the perfect candidate. I highly recommend him and can’t wait to see what awesome world he’ll create next.

Sam Tunnell

In the time we worked together, Timo demonstrated through his high quality of work and motivation that he is an asset to any team he joins. He quickly takes ownership of complex locations and makes them his own, he is able to compile detailed and meaningful research that he then presents in an assured manner, and is a real team player - positive, takes feedback well, always improving the morale of those around him. I would heartily recommend Timo as a designer and a colleague.

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Experience

    • Germany
    • Computer Games
    • 400 - 500 Employee
    • Junior Level Designer
      • Jan 2023 - Present

      Working on Crysis 4, the next installment in the acclaimed sci-fi FPS franchise. Working on Crysis 4, the next installment in the acclaimed sci-fi FPS franchise.

    • Germany
    • Computer Games
    • 100 - 200 Employee
    • Junior Level Designer
      • Feb 2022 - Jan 2023

      Continuing my work from when I was an intern, further iterating on the game's central location in collaboration with the environment art team and Neill Blomkamp's vision. Eventually switching over to a new location, initially as the only level designer, writing another full location brief, creating the first blockout according to concept art's vision, and iterating on it to suit intended gameplay and player experience, while collecting feedback through testing and sharing progress and basing new iterations on the collected data. Show less

    • Level Design Intern
      • Sep 2021 - Feb 2022

      Working as a level designer on a major location in Off The Grid, a cyberpunk third-person shooter looking to evolve the battle royale genre. Wrote one full location brief and developed a first blockout of the game's central location, as well as collaborating with system designers to design multiple storyline missions and create the first blockout of one of them while managing a consistent feedback loop through rapid iterative testing.

Education

  • Breda University of Applied Sciences
    Bachelor's degree, International Game Architecture and Design
    2017 - 2022
  • Gymnasium Camphusianum
    Middelbare School
    2010 - 2016

Community

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