Timmy Jonsson
Development Director at DICE (EA Digital Illusions CE AB)- Claim this Profile
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Bio
Alan Kertz
Timmy was instrumental in organizing the 50 person team he inherited mid stream. The team was able to keep on developing while Timmy picked up tracking. As a project lead I was able to rely upon Timmy’s tracking and knowledge to make priority decisions and also it understand the pain points for the team. I was also able to deploy Timmy to solve those problems and pain points. Often I didn’t need to do anything because Timmy brought the solution himself. Highly recommended.
Alan Kertz
Timmy was instrumental in organizing the 50 person team he inherited mid stream. The team was able to keep on developing while Timmy picked up tracking. As a project lead I was able to rely upon Timmy’s tracking and knowledge to make priority decisions and also it understand the pain points for the team. I was also able to deploy Timmy to solve those problems and pain points. Often I didn’t need to do anything because Timmy brought the solution himself. Highly recommended.
Alan Kertz
Timmy was instrumental in organizing the 50 person team he inherited mid stream. The team was able to keep on developing while Timmy picked up tracking. As a project lead I was able to rely upon Timmy’s tracking and knowledge to make priority decisions and also it understand the pain points for the team. I was also able to deploy Timmy to solve those problems and pain points. Often I didn’t need to do anything because Timmy brought the solution himself. Highly recommended.
Alan Kertz
Timmy was instrumental in organizing the 50 person team he inherited mid stream. The team was able to keep on developing while Timmy picked up tracking. As a project lead I was able to rely upon Timmy’s tracking and knowledge to make priority decisions and also it understand the pain points for the team. I was also able to deploy Timmy to solve those problems and pain points. Often I didn’t need to do anything because Timmy brought the solution himself. Highly recommended.
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Experience
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DICE (EA Digital Illusions CE AB)
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Sweden
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Computer Games
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300 - 400 Employee
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Development Director
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Jun 2017 - Present
- Unannounced project - Battlefield 2042 - Star Wars Battlefront II - Battlefield 5 - Battlefield 5: The Pacific
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Assoc Development Manager
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Feb 2015 - Jun 2017
- Battlefield 1 - Mirrors Edge Catalyst - Star Wars Battlefront - Star Wars Battlefront: Battle of Jakku - Star Wars Battlefront: Outer Rim - Star Wars Battlefront: Bespin - Star Wars Battlefront: Death Star - Star Wars Battlefront: Rogue One: Scarif
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Localization Analyst
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Feb 2013 - Feb 2015
- Battlefield 4 - Battlefield 4: China Rising - Battlefield 4: Second Assault - Battlefield 4: Naval Strike - Battlefield 4: Dragon's Teeth - Battlefield 4: Final Stand
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QA tester
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Aug 2011 - Feb 2013
- LOC/QA tester: Battlefield 3 - LOC/QA tester: Battlefield 3 End Game - LOC/QA tester: Battlefield 3 Aftermath - LOC/QA tester: Battlefield 3 Armored Kill - LOC/QA tester: Battlefield 3 Premium - LOC/QA tester: Battlefield 3 Close Quarters
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CNC Machinist
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Sep 2010 - Aug 2011
Manuvering CNC Punching machine Manuvering CNC Punching machine
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Electronic Arts
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Brazil
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Software Development
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Localization tester
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Jul 2008 - May 2009
Localization tester for Swedish. - FIFA '09 - SPORE Galactic Adventures - The Lord of the Rings: Conquest - Need for Speed: Underground Localization tester for Swedish. - FIFA '09 - SPORE Galactic Adventures - The Lord of the Rings: Conquest - Need for Speed: Underground
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Täby Plåtteknik AB
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Sweden
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Industrial Machinery Manufacturing
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1 - 100 Employee
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CNC Machinist
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Jan 2006 - Dec 2007
Manuvering CNC Punching machine and CNC Bending machine for a metal sheet company. Manuvering CNC Punching machine and CNC Bending machine for a metal sheet company.
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Education
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Full Game Development Academy
Agile Game Development Scrum Master, Projektledning