Tim Romero

Senior Gameplay Programmer at Santa Monica Studio
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Location
Los Angeles Metropolitan Area

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Artie Romero

Tim is extremely knowledgeable, hard working, professional, and always produces fantastic work for our animated TV commercials, TV program pilots, 3D cartoons and much more. I have learned so much about video production and various software from Tim. He is one of the most outstanding members of our studio's team.

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Experience

    • United States
    • Entertainment Providers
    • 200 - 300 Employee
    • Senior Gameplay Programmer
      • Aug 2019 - Present

      Combat Combat

    • United States
    • Computer Games
    • 200 - 300 Employee
    • Animation Tools Programmer (Contract via Neal Analytics)
      • Jan 2018 - Jul 2019

      Maintained and updated tools and workflows for animators, integrating fixes to the editor UI and the underlying C++ game engine. Integrated animation curve editing tools for animating cinematic elements such as lighting Worked directly with content creators to understand and fix workflow issues in cinematic tools Refactored cinematic systems to enable support for unlocked framerate playback Implemented editor previewing for a new character animation system Built a tool for browsing and updating lua documentation Show less

    • Denmark
    • Computer Games
    • 1 - 100 Employee
    • Programmer
      • Jun 2017 - Dec 2017

      A Hat In Time: General bug fixes, minor optimization tasks, gameplay and UI programming, to help with the final push just before release. Worked with with Unreal Engine 3's C++ source and UnrealScript. A Hat In Time: General bug fixes, minor optimization tasks, gameplay and UI programming, to help with the final push just before release. Worked with with Unreal Engine 3's C++ source and UnrealScript.

    • Computer Games
    • 1 - 100 Employee
    • Game Programmer
      • Jun 2012 - May 2017

      The Binding of Isaac: Rebirth, Afterbirth, Afterbirth+: • Gameplay programming - Crafted hundreds of game elements such as bosses, enemies, obstacles, items, pickups, and synergies. Developed most of the game's final bosses. • Developed player controls, camera motion, multiplayer mechanics, menus, HUD, Easter eggs, and visual effects. • Porting for Mac, Xbox One, New Nintendo 3DS, iOS, Nintendo Switch. 1001 Spikes: • Gameplay programming - Recreated mechanics from scratch in C++ based on the previous game, which was made in point-and-click software. • Implemented player controls, unique mechanics for 19 playable characters. Added multiplayer modes and mechanics. • Created physics, visual effects, menus, HUD, cutscene animations, the camera motion, and options such as key binding. • Porting for Mac Unreleased original app for Nintendo Switch: Developed touch UI systems with automatic layout, low-latency touch input, and rendering features. Tiny Barbarian DX: Porting for Nintendo Switch Cave Story+: Gameplay programming and scripting, porting for Nintendo Switch NightSky: Porting for iOS. Created multiple brand-new control schemes for touch and tilt. Maintaining, porting and enhancing internal multiplatform 2D game engine Prototyping various 2D and 3D games Show less

    • Chief Technical Officer
      • 2003 - Sep 2013

      Produced short animated cartoons Edited broadcast-quality HD content using Final Cut Pro Delivered completed productions for web, television, and movie theaters Created 2012 HD demo for ARG! Cartoon Animation Produced short animated cartoons Edited broadcast-quality HD content using Final Cut Pro Delivered completed productions for web, television, and movie theaters Created 2012 HD demo for ARG! Cartoon Animation

    • 3D Artist
      • Feb 2009 - Nov 2009

      Collaborated to build an engaging front end and several educational games for students Designed 3D graphics, models, and animation for use in several large projects Created a 3D logo redesign Collaborated to build an engaging front end and several educational games for students Designed 3D graphics, models, and animation for use in several large projects Created a 3D logo redesign

Education

  • University of Colorado Colorado Springs
    Bachelor of Innovation, Game Design and Development
    2008 - 2012

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