Tim Nolde

Software Engineer at Criterion Games
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Location
UK
Languages
  • English Native or bilingual proficiency
  • Japanese Elementary proficiency

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5.0

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Mate Tomin

I've worked with Tim in the same team over a year at Lionhead Studios. His knowledge about the game and Unreal 4 was extensive. Whenever I had questions, he always knew the answer and was happy to spend time on explaining it to me. He has been in the game industry for long time, and he knows a lot about game development. I can highly recommend him for game designer/scripting position.

Tim White

Tim is a skilled coder and content designer, one of the nicest guys you’ll ever meet, and a true gaming aficionado. We worked together at Jagex for nearly three years, and in that time I had the pleasure of witnessing him grow in confidence until he was the leader of our content team on Transformers Universe. Always there early in a morning, he also had the knack of creating content quickly and efficiently, working to tight deadlines with often-changing requirements. His skills were also in demand on the company’s sister product, RuneScape, where he continued to excel and release content. And all the while he was learning the Japanese language in his spare time! In short, Tim is a unique and talented guy, and will only improve any team he works within. I hope we get to work together again in the future.

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Experience

    • United Kingdom
    • Computer Games
    • 1 - 100 Employee
    • Software Engineer
      • Jun 2019 - Present

    • Technical Designer
      • Aug 2016 - Jun 2019

    • Technical Designer
      • May 2016 - Aug 2016

      Supported Homefront: The Revolution post launch. Optimising systems using Cry Engine's Flow Graph systems. Also prototyped gameplay objects for the DLC updates in Flow Graph and added new Flow Graph nodes in C++ Supported Homefront: The Revolution post launch. Optimising systems using Cry Engine's Flow Graph systems. Also prototyped gameplay objects for the DLC updates in Flow Graph and added new Flow Graph nodes in C++

    • United States
    • Software Development
    • Technical Designer
      • Nov 2013 - Apr 2016

      • Worked on Fable Legends for Xbox One & PC. • Worked with the Unreal Engine 4 to script content using Kismet/Blueprints. • Created hero characters by setting up their abilities and animation graphs. • Scripted traps such as mines and gates that the Villain player can use. • Created objectives and encounters within levels and worked with level designers to integrate them within their level flow. • Set up systems for scripted events and cutscenes in quests. • Worked with different departments to plan out scripted sequences and get them implemented in the level. • Created core gameplay/content systems that can be reused and expanded upon by other members of the Technical Design team and used by other disciplines.

    • United Kingdom
    • Computer Games
    • 400 - 500 Employee
    • Content Developer
      • Oct 2010 - Nov 2013

      I work as part of the LUA scripting team on Transformers Universe. My responsbilities involve prototyping new gameplay mechanics and producing new content for the game using existing systems. One of my main focuses is working on the AI behaviours in the game. One of my other responsbilities involves managing a small team of content developers and liasing with design and other departments to ensure we get can identify the content that needs to go into the game. I work as part of the LUA scripting team on Transformers Universe. My responsbilities involve prototyping new gameplay mechanics and producing new content for the game using existing systems. One of my main focuses is working on the AI behaviours in the game. One of my other responsbilities involves managing a small team of content developers and liasing with design and other departments to ensure we get can identify the content that needs to go into the game.

Education

  • University of Lincoln
    BSc (Hons), Games Computing
    2006 - 2009

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