Thorsten Schmiedel

AI Programmer at Ubisoft Düsseldorf
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Languages
  • Englisch Full professional proficiency
  • Deutsch Native or bilingual proficiency
  • Französisch Elementary proficiency

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Credentials

  • Bachelor (Hons.) Games Programming
    -

Experience

    • Germany
    • Computer Games
    • 1 - 100 Employee
    • AI Programmer
      • Jun 2020 - Present

      Project: Avatar: Frontiers of Pandora Project: Avatar: Frontiers of Pandora

    • Germany
    • Computer Games
    • 1 - 100 Employee
    • Gameplay Programmer
      • Jul 2017 - Jun 2020

      Project: Anno 1800Technology: Custom in-house game engine, C++ as gameplay programming language Project: Anno 1800Technology: Custom in-house game engine, C++ as gameplay programming language

    • Head of Programming
      • May 2014 - Jul 2017

      Code Design, Project Integration, Code Review, Game Design, Task Management, Code Planning, QA ManagementTechnology: Unity3D as game engine, C# as programming language, several 3rd party tools for workflow improvements Code Design, Project Integration, Code Review, Game Design, Task Management, Code Planning, QA ManagementTechnology: Unity3D as game engine, C# as programming language, several 3rd party tools for workflow improvements

    • Netherlands
    • Education Administration Programs
    • 700 & Above Employee
    • Lecturer
      • Sep 2014 - Jan 2015

      Mathematics & Physics

    • Supervisor
      • Sep 2013 - Sep 2014

      Supervisor Games Programming

Education

  • Middlesex University
    Bachelor of Science (Hons.) Games Programming, Games Programming
    2012 - 2015
  • SAE Institute Cologne
    Diploma, Games Programming
    2012 - 2014
  • Rheinische Friedrich-Wilhelms-Universität Bonn
    Mathematics
    2011 - 2012
  • Friedrich Wilhelm Gymnasium Köln
    Abitur, Mathematik, Englisch Sozialwissenschaften, Informatik
    2008 - 2011

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