Thorsten Schmiedel
AI Programmer at Ubisoft Düsseldorf- Claim this Profile
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Englisch Full professional proficiency
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Deutsch Native or bilingual proficiency
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Französisch Elementary proficiency
Topline Score
Bio
Credentials
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Bachelor (Hons.) Games Programming
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Experience
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Ubisoft Düsseldorf
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Germany
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Computer Games
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1 - 100 Employee
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AI Programmer
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Jun 2020 - Present
Project: Avatar: Frontiers of Pandora Project: Avatar: Frontiers of Pandora
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Ubisoft Mainz
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Germany
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Computer Games
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1 - 100 Employee
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Gameplay Programmer
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Jul 2017 - Jun 2020
Project: Anno 1800Technology: Custom in-house game engine, C++ as gameplay programming language Project: Anno 1800Technology: Custom in-house game engine, C++ as gameplay programming language
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Head of Programming
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May 2014 - Jul 2017
Code Design, Project Integration, Code Review, Game Design, Task Management, Code Planning, QA ManagementTechnology: Unity3D as game engine, C# as programming language, several 3rd party tools for workflow improvements Code Design, Project Integration, Code Review, Game Design, Task Management, Code Planning, QA ManagementTechnology: Unity3D as game engine, C# as programming language, several 3rd party tools for workflow improvements
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SAE Institute
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Netherlands
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Education Administration Programs
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700 & Above Employee
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Lecturer
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Sep 2014 - Jan 2015
Mathematics & Physics
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Supervisor
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Sep 2013 - Sep 2014
Supervisor Games Programming
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Education
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Middlesex University
Bachelor of Science (Hons.) Games Programming, Games Programming -
SAE Institute Cologne
Diploma, Games Programming -
Rheinische Friedrich-Wilhelms-Universität Bonn
Mathematics -
Friedrich Wilhelm Gymnasium Köln
Abitur, Mathematik, Englisch Sozialwissenschaften, Informatik