Thomas Rudin
Managing Director at schalk&friends - Agentur für digitale Lösungen at schalk&friends- Claim this Profile
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German Native or bilingual proficiency
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English Professional working proficiency
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French Elementary proficiency
Topline Score
Bio
Credentials
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Certified Scrum Product Owner (CSPO)
Scrum AllianceSep, 2015- Oct, 2024 -
Certified ScrumMaster (CSM)
Scrum AllianceSep, 2014- Oct, 2024 -
Projektleiter
IHKDec, 2008- Oct, 2024
Experience
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schalk&friends
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Germany
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Marketing Services
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1 - 100 Employee
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Managing Director at schalk&friends - Agentur für digitale Lösungen
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Aug 2021 - Present
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diva-e Digital Value Excellence GmbH
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Germany
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Internet Publishing
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1 - 100 Employee
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Managing Director Platforms Berlin
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Aug 2017 - Jun 2021
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McKinsey & Company
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Business Consulting and Services
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700 & Above Employee
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Digital Specialist / Consultant
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Nov 2016 - Jul 2017
Agile Advisor at McKinsey Digital Labs Agile Advisor at McKinsey Digital Labs
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Senior Consultant & Team Lead
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Jan 2016 - Oct 2016
Team Lead, Consultant, Business Analyst, Project Management, Product Owner, Scrum Master
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Senior Consultant
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Aug 2014 - Dec 2015
Consultant, Business Analyst, Project Management, Product Owner, Scrum Master
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Gameforge
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Germany
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Computer Games
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100 - 200 Employee
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Head of Portals
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Jan 2013 - Jul 2014
Gameforge is the leading provider of massively multiplayer online games (MMOGs) in the western hemisphere. The internationally active corporate group, based in Karlsruhe, offers its online games in more than 75 countries. Its portfolio includes client-based game worlds such as AION, TERA, Europe’s most successful MMOG Metin2, 4Story, Runes of Magic, Elsword, Wizard101 and RaiderZ, browser-based online games such as the popular classic OGame and the award-winning Ikariam as well as mobile games.
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Product Director
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Jul 2010 - Dec 2012
Market launch and continuous product development of Gameforge's first inhouse Facebook game “Funfari”. As a hybrid between General Manager and Executive Producer the role included developing the product team into an independent business unit with P&L responsibility.Built up a new team and lean methods for generating and developing new product ideas for Gameforge’s Web Games group covering gameplay and technology as well as business model and marketing concepts.
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Team Leader Software Development
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Jan 2008 - Jun 2010
New position after launch of Gameforge’s MMO title “Warpfire” to ease development coordination with product management.Team lead for the game “MonsterSaga” and its growing product team. Product ownership until launch, coordination of product development, project management, programming and asset production.Product owner and project lead for game "Funfari". Built up a new development team and lean processes to allow a fast production. Initiated new technology solutions for Gameforge's Facebook strategies and helped tuning Gameforge’s production and publishing workflows to the new Facebook marketplace.
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Software Developer
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Mar 2007 - Dec 2007
Lead Flash development for Gameforge's casual games platform. Oversaw communication with external developers and artists, introduced security measures and general technology solutions for the platform.Lead client software development for real time browser MMO Warpfire.
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University Lecturer
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Apr 2007 - Oct 2011
Several lectures covering development and management of media projects. Several lectures covering development and management of media projects.
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1&1 Internet AG
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Germany
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Graduand
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Nov 2005 - Jun 2006
Research and Development for diploma thesis "Modeling of dynamic user interfaces in Web Engineering" Research and Development for diploma thesis "Modeling of dynamic user interfaces in Web Engineering"
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Education
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Karlsruher Institut für Technologie (KIT)
Diplom, Informatik -
Staatliche Hochschule für Gestaltung Karlsruhe
Multimedia