Thomas Yackley

Concept Artist at Beyond Skyrim
  • Claim this Profile
Contact Information
us****@****om
(386) 825-5501
Location
Detroit Metropolitan Area
Languages
  • English Native or bilingual proficiency

Topline Score

Topline score feature will be out soon.

Bio

Generated by
Topline AI

You need to have a working account to view this content.
You need to have a working account to view this content.

Experience

    • Entertainment Providers
    • 1 - 100 Employee
    • Concept Artist
      • Sep 2023 - Present

      Concepting assets for 3D artists to model Concepting assets for 3D artists to model

    • Freelance Concept Artist
      • Jun 2023 - Sep 2023

      Designing Props, Creatures, and Characters for Smaller Game Projects Designing Props, Creatures, and Characters for Smaller Game Projects

    • Concept Artist
      • Dec 2021 - Nov 2022

      Creating and iterating Monsters/ creatures ,UI designs and storyboards to help make a single player game inspired by the legend of zelda wind waker art style. Creating and iterating Monsters/ creatures ,UI designs and storyboards to help make a single player game inspired by the legend of zelda wind waker art style.

    • Concept Artist
      • Oct 2021 - Dec 2021

      -Collaborate with Concept artists and Art directors to Concept /iterate on ideas to create compelling and interesting Designs for a top-down magic-based MOBA called "project Norn." -Create several creature designs, props, and visual effects concepts. -Design original concepts that fit within the project style guide. -Translate high-level ideas into production-ready art packets. -Enhance existing concepts with detailed views, paintovers, turnarounds, and material references. -Maintain art, while providing a variety of ideas. -Provide in-depth research, reference material, and develop conceptual ideas. Show less

    • Freelance Concept Artist
      • Dec 2020 - Aug 2021

    • Concept Artist
      • May 2020 - Dec 2020

Education

  • Great Lakes cyber academy
    High School, 12
    2011 - 2015

Community

You need to have a working account to view this content. Click here to join now