Thomas Rollus
Senior Art Director at Bad Brain Game Studios- Claim this Profile
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Bio
Gregoire Spillmann
As Just Dance 1,2,3 art director, Thomas did not followed trends, he predicted them and managed to be trendy AND main stream so that just dance became a trend. He also was able to understand ergonomic constraints and integrate them in its own graphic creations.
Wictor Hattenbach
It was a true pleasure to work with Thomas. More creative and more talented Art Director is yet to be found. Thomas is one of those few whose business card you cherish in your wallet as if they were your own kids. Everyday and every challenge met with a smile, with only one outcome when the day is finished - complete annihilation. He is a creative, artistic delight who has extensive knowledge and skillset in his field and will always be a really valuable asset for his team. It is more my place to say "thank you for letting me work with you, Thomas", rather than writing "I recommend you!" I'm looking forward to the day when I get the opportunity to work with this mister once again (and I know I'm not alone on that subject...)
Gregoire Spillmann
As Just Dance 1,2,3 art director, Thomas did not followed trends, he predicted them and managed to be trendy AND main stream so that just dance became a trend. He also was able to understand ergonomic constraints and integrate them in its own graphic creations.
Wictor Hattenbach
It was a true pleasure to work with Thomas. More creative and more talented Art Director is yet to be found. Thomas is one of those few whose business card you cherish in your wallet as if they were your own kids. Everyday and every challenge met with a smile, with only one outcome when the day is finished - complete annihilation. He is a creative, artistic delight who has extensive knowledge and skillset in his field and will always be a really valuable asset for his team. It is more my place to say "thank you for letting me work with you, Thomas", rather than writing "I recommend you!" I'm looking forward to the day when I get the opportunity to work with this mister once again (and I know I'm not alone on that subject...)
Gregoire Spillmann
As Just Dance 1,2,3 art director, Thomas did not followed trends, he predicted them and managed to be trendy AND main stream so that just dance became a trend. He also was able to understand ergonomic constraints and integrate them in its own graphic creations.
Wictor Hattenbach
It was a true pleasure to work with Thomas. More creative and more talented Art Director is yet to be found. Thomas is one of those few whose business card you cherish in your wallet as if they were your own kids. Everyday and every challenge met with a smile, with only one outcome when the day is finished - complete annihilation. He is a creative, artistic delight who has extensive knowledge and skillset in his field and will always be a really valuable asset for his team. It is more my place to say "thank you for letting me work with you, Thomas", rather than writing "I recommend you!" I'm looking forward to the day when I get the opportunity to work with this mister once again (and I know I'm not alone on that subject...)
Gregoire Spillmann
As Just Dance 1,2,3 art director, Thomas did not followed trends, he predicted them and managed to be trendy AND main stream so that just dance became a trend. He also was able to understand ergonomic constraints and integrate them in its own graphic creations.
Wictor Hattenbach
It was a true pleasure to work with Thomas. More creative and more talented Art Director is yet to be found. Thomas is one of those few whose business card you cherish in your wallet as if they were your own kids. Everyday and every challenge met with a smile, with only one outcome when the day is finished - complete annihilation. He is a creative, artistic delight who has extensive knowledge and skillset in his field and will always be a really valuable asset for his team. It is more my place to say "thank you for letting me work with you, Thomas", rather than writing "I recommend you!" I'm looking forward to the day when I get the opportunity to work with this mister once again (and I know I'm not alone on that subject...)
Experience
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Bad Brain Game Studios
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Canada
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Computer Games
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1 - 100 Employee
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Senior Art Director
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Feb 2023 - Present
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Polypeak.net
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Montreal, Canada Area
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Creative Director - Animator - Concept Artist - handyman
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Oct 2014 - Present
Steamboat Poly Art direction. -modilsation -concept -animation Steamboat Poly Art direction. -modilsation -concept -animation
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Dynasty Loop
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Canada
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Software Development
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1 - 100 Employee
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Senior Art Director
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Sep 2022 - Feb 2023
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Ubisoft
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France
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Computer Games
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700 & Above Employee
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Art Director - Unannounced Project
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Jan 2021 - Jul 2022
Unannounced Project
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Art director - Watchdogs Legion 3
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Feb 2018 - Jan 2021
With the direction of the Toronto studio - co development experience - Moodboard for the tone of the world - following level artists for the creation of London : city - hackney - tower hamlets - mandat Drones direction for London
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Ubisoft Montréal
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Canada
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Computer Games
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700 & Above Employee
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Art Director - unannounced Project
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Mar 2017 - Feb 2018
- Stylized Game Art direction/Mood Board- indie size game ( 7 poeple)- modeling low polygon asset- creating levels
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Art Director - Transference
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Jun 2016 - Mar 2017
Art Director on the pre conception of the VR project with Spectre Vision Transference- Conception-Concept art- Mood Board- Test In Unity3D- Photogrametry R&DTrailer E3https://www.ubisoft.com/en-us/game/transference/
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Ubisoft
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France
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Computer Games
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700 & Above Employee
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Art Director
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Nov 2014 - Jun 2016
R&D unannounced Project- 3 Art direction- Pitch/PowerPoint/Mood Board for Location , vehicles and Characters- Creation of a Logo/UI for the game- 3D models/textures for Prototypes in Unity3D
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Eagle Flight - Art Director - Concept
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May 2016 - May 2016
- Helping On Art Direction / Mood Board/ Concept For the Catacomb Map
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Ubisoft
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France
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Computer Games
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700 & Above Employee
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Art Director - Child Of Light
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Oct 2012 - Sep 2014
- Art direction/ Mood Board / Presentation pitch - Production of trailer : Storyboard , animation , feedback for agency - Production of Target Game footage - conception of the graphic asset , Rough for the production http://www.youtube.com/watch?v=eV96QLCYC3E#t=68 - Art direction/ Mood Board / Presentation pitch - Production of trailer : Storyboard , animation , feedback for agency - Production of Target Game footage - conception of the graphic asset , Rough for the production http://www.youtube.com/watch?v=eV96QLCYC3E#t=68
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Ubisoft Montréal
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Canada
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Computer Games
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700 & Above Employee
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Shape Up - Concept - Animation - Direction
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Apr 2014 - Aug 2014
Shape Up -Push up the HUD and direction on the interface/Menu of the game -conception of animation for the beginning of each round -create small cute character in low poly/pixel Shape Up -Push up the HUD and direction on the interface/Menu of the game -conception of animation for the beginning of each round -create small cute character in low poly/pixel
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Ubisoft Montréal
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Canada
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Computer Games
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700 & Above Employee
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Art director - unannounced Project
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Jul 2012 - Oct 2012
- Doc for Art direction - conception of the graphic asset - Rough for the production - Doc for Art direction - conception of the graphic asset - Rough for the production
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Ubisoft
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France
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Computer Games
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700 & Above Employee
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Motion Designer Ghost Recon Future Soldier
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Oct 2011 - Jul 2012
- Following the work of Patrick Clair- Realisation of animated Mission briefing- Realisation of motion design sattelite scanner- post production and VFX on Pre render ingame footage
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Artistic Director Just Dance
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Apr 2009 - Oct 2011
Just Dance 1 - 2 & 3Just Dance Japan-Graphic conception and visual Identity of the game: Character, Background, interfaces...-Project manager :Creation of production pipeline-Edition and post Production of video: Motion design , Keying , tracking ...-R&D for vidéo production
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Communication Artist - Senior
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Jun 2006 - Apr 2009
Rainbow six Vegas 2 Raving Rabbids Brother in Arms Shaun White Snowboard I’m Alive Red Steel II HAZE-Graphic conception and visual Identity for the marketing.-Realisation & Prodution of High definition images packagings ,E3 stand , Magazin Cover-3D (HighPolygon) character modelisation of Haze and Brother in arms.-Rough & Sketches for marketing campaign of futur game-Realisation & production of animated Ubisoft logo And Short movies
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Escape Lab
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Broadcast Media Production and Distribution
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1 - 100 Employee
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Creative Infographist
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Jan 2004 - Jun 2006
RTL TVI PlugTV William Lawson Bacardi Philips Cinéart Cinélibre AFilm MK2 - Motion Design & Creation of animated ads ( 2D & 3D) : story-board, Character, Background , lightning, animation - Designed and produced DvD Menu - Realisation of brand identity : Trailers & TV show contest. - Quality control of DvD production : Subtitle, Synchro... RTL TVI PlugTV William Lawson Bacardi Philips Cinéart Cinélibre AFilm MK2 - Motion Design & Creation of animated ads ( 2D & 3D) : story-board, Character, Background , lightning, animation - Designed and produced DvD Menu - Realisation of brand identity : Trailers & TV show contest. - Quality control of DvD production : Subtitle, Synchro...
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Education
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saint-luc
graduate in Numeric Art, Numeric Art -
Assomption