Thomas Pulluelo
Senior Level Designer at IO Interactive- Claim this Profile
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French Native or bilingual proficiency
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English Full professional proficiency
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Spanish/Catalan Elementary proficiency
Topline Score
Bio
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Experience
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IO Interactive
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Denmark
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Computer Games
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200 - 300 Employee
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Senior Level Designer
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Apr 2023 - Present
Project 007, a James Bond origin story.
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Level Designer
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Apr 2022 - Apr 2023
Project 007, a James Bond origin story.
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Ubisoft
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France
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Computer Games
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700 & Above Employee
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Level Designer
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Jul 2017 - Apr 2022
Project, Ghost Recon Breakpoint Member of the World Design team, focusing with a Game Artist on the Liberty Province creation (Auroa’s Capital). Throughout the production, I worked with a lot of different teams and my main contacts were the Leads, Game Content Director and the World Producer. My missions were : World Design • Designing a full 2.0 city and its surroundings, respecting the world logic rules. • Creating over 40 settlements with different themes, RLD, 360 approach and stealth possibilities. • Injecting AI relatively to each settlement, creating the best game experience possible, fitting the performance constraints. • Easing Missions Designer tasks with specific world building creations. • Designing lighting intentions in every settlements for the Light Artist team. Environment Artist tasks • Easing the Game Artist tasks by learning how to Terraform, use Houdini and work with Decals and Micro propsing. • Building the Environment Design for many settlements. Buildings/Smartprops Architecture • Designing/Prototyping specific buildings and Landmarks located inside Liberty. • Helping Bordeaux Level Designers by designing and prototyping more classical buildings, in accordance with the World logics and Art Direction. Creating Level Design Tools • Designing/modelling/integrating over 90 modules in order to ease building prototyping for the World building team, following the metric constraints. • Updating these modules toolkit in order to perfectly fit the new constraints and Level/Game design decisions. Later on worked on 2 unannounced project. Show less
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Omnidrone
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Poland
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Research
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Game Designer
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Jun 2016 - Sep 2016
Within the Game Design team, I work with the dev core teams during the last months before the release. My main contacts are the Leads, the Art Director and the Producer. My Missions : Game Design •Balancing the game in order to have a quality experience. •Identifying design issues or missed opportunities. •Design new heroes linked to the new strategies. •Design the new gacha system (box/rewards). Programming •Realizing tools for the Game Design team in order to have more information about the game progression. QA/Community Management •Helping the realisation of many Playtest and Focus Group. Show less
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Exm Company
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France
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Technology, Information and Internet
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1 - 100 Employee
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Programmer
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Apr 2014 - Jun 2014
My Missions : • Production of a Web Application for the Airbus communication pole. • Rebuilt the EXM company intranet in order to enhance work place productivity. • Creation of an online context for the Airbus Magazine (ONE). My Missions : • Production of a Web Application for the Airbus communication pole. • Rebuilt the EXM company intranet in order to enhance work place productivity. • Creation of an online context for the Airbus Magazine (ONE).
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Education
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Supinfogame Rubika
Master’s Degree, Management & Game Design -
IUT d'Aix Marseille
Bachelor’s Degree, Computer Science -
Lycée Pierre Bourdieu
High School, Diploma in Science