Thomas Dove

Frontend Engineer at Condense
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Contact Information
us****@****om
(386) 825-5501
Location
Swadlincote, England, United Kingdom, GB
Languages
  • English Native or bilingual proficiency
  • German Elementary proficiency

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Bio

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Credentials

  • Professional Scrum Product Owner™ II (PSPO II)
    Scrum.org
    Oct, 2021
    - Nov, 2024
  • IT Essentials: PC Hardware and Software
    Cisco
    May, 2012
    - Nov, 2024

Experience

    • United Kingdom
    • Software Development
    • 1 - 100 Employee
    • Frontend Engineer
      • Jun 2022 - Present

    • France
    • IT Services and IT Consulting
    • 700 & Above Employee
    • Scientific Software Developer
      • Oct 2021 - May 2022

      Transitioned to Capgemini Engineering under the same role after Tessella was acquired. Transitioned to Capgemini Engineering under the same role after Tessella was acquired.

    • United Kingdom
    • IT Services and IT Consulting
    • 1 - 100 Employee
    • Analyst Programmer
      • Sep 2018 - Oct 2021

      Full stack developer and data scientist, with experience in Business Analysis, UI/UX design and Agile best practices. Regular contributor to internal communities of practices, and has previously given talks on React development at company-wide conferences. Full stack developer and data scientist, with experience in Business Analysis, UI/UX design and Agile best practices. Regular contributor to internal communities of practices, and has previously given talks on React development at company-wide conferences.

    • United Kingdom
    • Higher Education
    • 400 - 500 Employee
    • Computer Visualisation Intern
      • Jul 2017 - Sep 2017

      Created a scientific experiment to evaluate perceived quality of video games under varying computational budgets, which data was then used in a research paper. Worked using Unity to create four short games with options for dynamically changing frame-rate and resolution in real-time. Created a scientific experiment to evaluate perceived quality of video games under varying computational budgets, which data was then used in a research paper. Worked using Unity to create four short games with options for dynamically changing frame-rate and resolution in real-time.

    • United Kingdom
    • Computer Games
    • 1 - 100 Employee
    • Tournament Admin
      • Dec 2016 - Aug 2017

      Managed weekly inter-university Overwatch tournaments with the number of participants ranging up to 650 players.

    • Content Creator
      • Oct 2016 - Dec 2016

      Publishing short articles covering latest developments within the Overwatch Winter Championship, while also providing in-depth analysis of the current meta-game.

Education

  • University of Warwick
    Master’s Degree, Mathematics
    2014 - 2018
  • The Priory Academy LSST
    High School
    2007 - 2014

Community

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