Even Entem

Ingénieur Chercheur at VGC Software
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Location
France, FR
Languages
  • Français Native or bilingual proficiency
  • English Professional working proficiency

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Experience

    • France
    • Software Development
    • 1 - 100 Employee
    • Ingénieur Chercheur
      • Mar 2022 - Present
    • Egypt
    • Human Resources
    • 1 - 100 Employee
    • Software Developer / Graphics Programmer
      • Jun 2017 - Present

      Open-source dev in the Cyberpunk modding community: - https://github.com/PixelRick/CyberpunkSaveEditor Personal and commercial projects (non exhaustive list): - Development of Unreal Engine 4 tools and mods (graphics, networking) - Malware analysis, deobfuscation, unvirtualization - Python bytecode decompiler (+deobfuscation of opaque predicates, junk code removal) Open-source dev in the Cyberpunk modding community: - https://github.com/PixelRick/CyberpunkSaveEditor Personal and commercial projects (non exhaustive list): - Development of Unreal Engine 4 tools and mods (graphics, networking) - Malware analysis, deobfuscation, unvirtualization - Python bytecode decompiler (+deobfuscation of opaque predicates, junk code removal)

    • Junior Researcher / PhD Student
      • Nov 2013 - Mar 2017

      Co-Directors: Marie-Paule Cani, Loïc Barthe Developed techniques of the automatic interpretation and 3D modeling of organic shapes from line drawings . Taught Real-time and Offline Rendering tutorial classes, as well as a 3D Animation Engineering course for graduate students. Co-Directors: Marie-Paule Cani, Loïc Barthe Developed techniques of the automatic interpretation and 3D modeling of organic shapes from line drawings . Taught Real-time and Offline Rendering tutorial classes, as well as a 3D Animation Engineering course for graduate students.

    • United States
    • Medical Practices
    • Research Intern
      • Mar 2013 - Aug 2013

      Supervisor: Loïc Barthe Subject: Sketch-based intuitive modeling of animals (C++) Developed an automatic algorithm to generate 3D models of animals from constrained single line drawings. It was made as an Autodesk Maya plugin that also enables the use of Implicit Surfaces (C++ API / MPxSurfaceShape). Supervisor: Loïc Barthe Subject: Sketch-based intuitive modeling of animals (C++) Developed an automatic algorithm to generate 3D models of animals from constrained single line drawings. It was made as an Autodesk Maya plugin that also enables the use of Implicit Surfaces (C++ API / MPxSurfaceShape).

    • Telecommunications
    • 1 - 100 Employee
    • Intern
      • May 2012 - Aug 2012

      Developed a SIP softphone for Android named WiZiN (Android SDK, Java, JNI, libusb) Developed a SIP softphone for Android named WiZiN (Android SDK, Java, JNI, libusb)

    • Software Developer
      • 2009 - 2011

      Developed an Autodesk Maya C++ plug-in (RiotFileTranslator) to edit character models and animations from Riot Games’ League of Legends (for a modding community as a PWYW-ware). Development of plug-ins for IDA, and reverse engineering of WoW Cataclysm's randomized network opcodes (for a private server). Developed an Autodesk Maya C++ plug-in (RiotFileTranslator) to edit character models and animations from Riot Games’ League of Legends (for a modding community as a PWYW-ware). Development of plug-ins for IDA, and reverse engineering of WoW Cataclysm's randomized network opcodes (for a private server).

Education

  • Université Grenoble Alpes
    Doctor of Philosophy - PhD, Computer Science
    2013 - 2018
  • Université Paul Sabatier (Toulouse III)
    Master's degree, Image & Multimedia
    2008 - 2013

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