Thibaud Laurent

Live Ops & Game designer and Design coordinator at Ludia
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Contact Information
us****@****om
(386) 825-5501
Location
Montreal, Quebec, Canada, CA
Languages
  • Français Native or bilingual proficiency
  • Anglais Full professional proficiency
  • Espagnol Elementary proficiency

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Experience

    • Canada
    • Entertainment
    • 100 - 200 Employee
    • Live Ops & Game designer and Design coordinator
      • Aug 2017 - Present

      Creation and management of Live Ops processes. Feature design for monetization as well as gameplay. Follow the feature throughout the production cycle. Coordination of the multiple designers on the project depending on the milestones, tasks and timelines (Live Ops vs Updates). Cornerstone of Jurassic World The Game for 6 years. Creation and management of Live Ops processes. Feature design for monetization as well as gameplay. Follow the feature throughout the production cycle. Coordination of the multiple designers on the project depending on the milestones, tasks and timelines (Live Ops vs Updates). Cornerstone of Jurassic World The Game for 6 years.

    • Canada
    • Computer Games
    • 1 - 100 Employee
    • Game designer intern
      • Sep 2016 - Feb 2017

      Design and iteration on pitches for external offers. Contribution in writing game design documents during the pre-production of Tribes of Midgard Design and iteration on pitches for external offers. Contribution in writing game design documents during the pre-production of Tribes of Midgard

    • France
    • Building Equipment Contractors
    • 200 - 300 Employee
    • 3D modeling intern
      • Sep 2014 - Feb 2015

      Creating 3D models with the ThreeJs plugin inside Chrome in order to have the whole catalog of the company (chimney pipes and roof exits). Links in Java between the computing engine and the 3D modeling engine. Creating 3D models with the ThreeJs plugin inside Chrome in order to have the whole catalog of the company (chimney pipes and roof exits). Links in Java between the computing engine and the 3D modeling engine.

Education

  • Université du Québec à Chicoutimi
    Master degree in Computer science, Game design
    2015 - 2016
  • Université de Technologie de Belfort-Montbéliard
    Master's degree in computer science with major in Virtual Reality and 3D Modeling, Computer science
    2013 - 2016
  • 전북대학교
    Informatique
    2013 - 2013
  • Université de Technologie de Belfort-Montbéliard
    Classe préparatoire intégrée option informatique (DEUTEC), Classe preparatoire d'ingénieur
    2011 - 2013

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