Theo Docking

Senior Game Developer at Talewind
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Contact Information
us****@****om
(386) 825-5501
Location
Bury St. Edmunds, England, United Kingdom, UK
Languages
  • English Native or bilingual proficiency

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Bio

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5.0

/5.0
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Kyler Bracken

Something I noticed right away when I started working with Theo was his professionalism. He kept the programming team on track and on task. When we encountered issues, Theo was always there, ready to help. Although I have since moved to a new project, Theo and I continue to share ideas and discuss topics, He always brings interesting ideas to the table, and is definitely thinking about the future. I would love to work with Theo again.

Peter Fear

I have worked with Theo for 2 years. Right from the start it was clear that he not only had a fantastic mind for problem solving but was more than capable of learning new software and techniques to improve his work. He has this knack of taking ideas and making them into something special. He works smart but is always willing to go that extra mile.

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Experience

    • United Kingdom
    • Computer Games
    • 1 - 100 Employee
    • Senior Game Developer
      • Apr 2022 - Present

      Working with a medium size team of talented developers to bring the next big game to @Roblox.

    • Game Developer
      • Jun 2021 - Apr 2022

      Working with a small tight-knit team of talented developers to bring the next big game to @Roblox.

    • Lead Programmer
      • Nov 2020 - Jun 2021

      • Spearheaded the companies engineering approach, coordinating with in-house and third party teams to bring Bloopworks Inc.'s vision to life.• Oversaw a huge engineering overhaul to modernise and streamline our approach all while actively developing new tech and features.

    • Back End Developer
      • Sep 2020 - Nov 2020

      • Working on all aspects of Bloopvilles technical side, from creating new systems, building up infrastructure and successfully spearheading a more modern and industry leading approach.

    • United States
    • Software Development
    • 700 & Above Employee
    • Game Developer
      • Jul 2016 - May 2021

      • Built tech for a large number of clients for small to medium commisions. • Advised various companies on their apprach to building codebases, writing code and hiring practises. • Built tech for a large number of clients for small to medium commisions. • Advised various companies on their apprach to building codebases, writing code and hiring practises.

    • Software Development
    • 1 - 100 Employee
    • Freelance Developer
      • Jan 2020 - Sep 2020

      • Following studying and actively using UE4 through college I undertook a range of personal projects and tech demos to push UE4s engine to the limit and create new and engaging gameplay. • Following studying and actively using UE4 through college I undertook a range of personal projects and tech demos to push UE4s engine to the limit and create new and engaging gameplay.

    • Contributing Author
      • May 2020 - Aug 2020

      • One of a handful of Authors working on the very first 'How To Guide' for the Roblox market. • Lended my expertise to a total of four chapters of which I wrote. • Worked actively alongside Backstop and Roblox to implement feedback. • One of a handful of Authors working on the very first 'How To Guide' for the Roblox market. • Lended my expertise to a total of four chapters of which I wrote. • Worked actively alongside Backstop and Roblox to implement feedback.

Education

  • West Suffolk College
    Games Design and Development Level 3 Extended Diploma, Computer Games and Programming Skills
    2019 - 2021
  • County Upper School
    Mathematics and Computer Science, Drama, History, Computer Science: 7 (A)
    2016 - 2019

Community

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