The-Hung Quach
Principal Artist at unannounced Startup- Claim this Profile
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English Native or bilingual proficiency
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French Native or bilingual proficiency
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Vietnamese Native or bilingual proficiency
Topline Score
Bio
Erik Gronfeldt
Tom is an incredibly talented texture/shader artist, and I have yet to meet another of his caliber. He has very high standards, and he will work tirelessly to achieve them. I learned a huge amount working with him, and I would work with him again in a second.
Bo Mosley
Tom was instumental in not only defining the look of much of our work at Centropolis on the Matrix Sequels but he was also a key player in executing those designs for Production. I've never worked with more prolific or technically proficient artist and he has an incredible eye for detail.
Erik Gronfeldt
Tom is an incredibly talented texture/shader artist, and I have yet to meet another of his caliber. He has very high standards, and he will work tirelessly to achieve them. I learned a huge amount working with him, and I would work with him again in a second.
Bo Mosley
Tom was instumental in not only defining the look of much of our work at Centropolis on the Matrix Sequels but he was also a key player in executing those designs for Production. I've never worked with more prolific or technically proficient artist and he has an incredible eye for detail.
Erik Gronfeldt
Tom is an incredibly talented texture/shader artist, and I have yet to meet another of his caliber. He has very high standards, and he will work tirelessly to achieve them. I learned a huge amount working with him, and I would work with him again in a second.
Bo Mosley
Tom was instumental in not only defining the look of much of our work at Centropolis on the Matrix Sequels but he was also a key player in executing those designs for Production. I've never worked with more prolific or technically proficient artist and he has an incredible eye for detail.
Erik Gronfeldt
Tom is an incredibly talented texture/shader artist, and I have yet to meet another of his caliber. He has very high standards, and he will work tirelessly to achieve them. I learned a huge amount working with him, and I would work with him again in a second.
Bo Mosley
Tom was instumental in not only defining the look of much of our work at Centropolis on the Matrix Sequels but he was also a key player in executing those designs for Production. I've never worked with more prolific or technically proficient artist and he has an incredible eye for detail.
Experience
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unannounced Startup
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Computer Games
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1 - 100 Employee
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Principal Artist
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Jun 2023 - Present
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Deviation Games
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United States
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Entertainment Providers
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1 - 100 Employee
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Principal Artist
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Jul 2020 - May 2023
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Magic Leap
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United States
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Computers and Electronics Manufacturing
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700 & Above Employee
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Texture Lead
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Mar 2015 - Apr 2020
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Method Studios
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United States
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Movies, Videos, and Sound
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300 - 400 Employee
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Senior Texture/Matte Painter
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Sep 2013 - Feb 2015
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Sony Pictures Imageworks
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Canada
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Animation and Post-production
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700 & Above Employee
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Senior Texture Painter
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Jan 2006 - Sep 2013
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Lead Environment Vehicle and Props on Disney's The Wild
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Aug 2003 - Jan 2006
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CENTROPOLIS
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Poland
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Business Consulting and Services
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1 - 100 Employee
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Modeler, Texture painter on Matrix Reloaded
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Oct 2002 - Jan 2003
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METEOR STUDIOS
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United Kingdom
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Media Production
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Texture painter on When Dinosaurs Roamed America
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Jul 2002 - Oct 2002
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INSANE LOGICS
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United Kingdom
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Software Development
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Art Director, Concept Artist, 3D Artist
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Aug 2000 - Jul 2002
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ICESTORM Digital
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IT Services and IT Consulting
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Rotoscoping Artist, 3D Artist on The Secret Adventures of Jules Verne
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Dec 1998 - Aug 2000
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ENZIME
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Spain
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Medical Practices
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1 - 100 Employee
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Digital Artist
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Aug 1998 - Dec 1998
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