Felipe Muñoz Oyarzo

CEO & Head Of Business Development at Stormlight Studios
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Contact Information
Location
Chile, CL

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Experience

    • Computer Games
    • 1 - 100 Employee
    • CEO & Head Of Business Development
      • Aug 2019 - Present

      As CEO and co-founder of Stormlight Studios, it's my responsibility to map the strategic future of the company, as well as making sure our goals are reached. This includes taking care of finances, funding, business planning and long-term strategy.

    • Game Designer
      • Aug 2019 - Present

      Currently working in the pre-production of Stormlight Studios' first independent project as game designer and director.

    • Chile
    • Computer Games
    • 1 - 100 Employee
    • Game & Combat Designer
      • Mar 2016 - Mar 2019

      Worked in the development of the game Omen of Sorrow, a 2D fighting game currently launched and live in the PS4 and PC platforms. As head of the designing team it was my responsibility to oversee all parts of the creative process, at both the concept and production levels. During the development process my main responsibility was the design and implementation of all aspects of combat, as well as leading others towards ensuring we gave Omen of Sorrow a cohesive, consistent look and feel that would enhance the gameplay experience; working closely with technical artists, illustrators, VFX artists, modellers and animators. Omen of Sorrow was developed with Unreal Engine 4, with a custom gameplay engine developed in C++, and GGPO netcode. Show less

    • Script Supervisor & Writer
      • Mar 2016 - Mar 2019

      As writer and scenario designer, I was tasked with creating the lore, flavor and mythology for all characters’ backgrounds and shared world, as well as overseeing the look and feel of all in-game characters. My responsibilities extended to working closely with the art team so that the worldbuilding and general atmosphere and feel of the game were consistent and in sync with one another. Finally, as the team’s script writer, I was in charge of writing the entirety of the story mode plus all other story and lore materials.It’s relevant to note that, during pre-production, I was also tasked with most of the art director responsibilities, some of which I was then able to delegate to other members of the art team during production. Show less

    • Documentary Filmmaker
      • Mar 2012 - Nov 2013

      As one member of a small, three-person team, I performed in whatever capacity was needed at different stages of the film-making process, as we all had to. On terrain, the team mostly trusted me with sound and audio capture, and on the editing room, the team mostly trusted me for script cohesion and pacing. As a co-directed affair, we all had our share of input and responsibility with regards to the creative, production and decision making processes. As one member of a small, three-person team, I performed in whatever capacity was needed at different stages of the film-making process, as we all had to. On terrain, the team mostly trusted me with sound and audio capture, and on the editing room, the team mostly trusted me for script cohesion and pacing. As a co-directed affair, we all had our share of input and responsibility with regards to the creative, production and decision making processes.

Education

  • Pontificia Universidad Católica de Chile
    Major, Philosophy
    2006 - 2014
  • Pontificia Universidad Católica de Chile
    Bachelor's degree, Humanities/Humanistic Studies
    2006 - 2008
  • Universidad de Artes, Ciencias y Comunicación
    Major, Film Studies & Screenwriting for Film
    2006 - 2014

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