Teofilo Gonzalez

Technical Artist at Ubisoft Quebec City
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Location
Québec, Quebec, Canada, CA
Languages
  • Inglés Full professional proficiency
  • Español Native or bilingual proficiency

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Credentials

  • Game Designer
    Vancouver Film School
  • Licenciado en Animación y Arte Digital
    Tecnológico de Monterrey

Experience

    • Canada
    • Computer Games
    • 300 - 400 Employee
    • Technical Artist
      • Aug 2019 - Present

    • Technical Artist
      • Aug 2019 - Present

    • Mexico
    • Higher Education
    • 700 & Above Employee
    • Professor
      • Jan 2021 - Present

      I teach 3d Modeling, 3d Texturing and material creation, using Maya, Blender and Substance Painter & Designer I teach 3d Modeling, 3d Texturing and material creation, using Maya, Blender and Substance Painter & Designer

    • Real Estate
    • 1 - 100 Employee
    • 3D Artist
      • Aug 2011 - Present
    • Mexico
    • Higher Education
    • 1 - 100 Employee
    • Professor 3D Texturing
      • Jan 2018 - Sep 2019

      I teach look and dev and texturing techniques using Photoshop, Substance Painter and Substance designer, and rendering the final results using Unreal Engine 4, iRay or Vray I teach look and dev and texturing techniques using Photoshop, Substance Painter and Substance designer, and rendering the final results using Unreal Engine 4, iRay or Vray

    • CG Generalsit
      • Jun 2016 - Jan 2019

      as a CG generalist my role is to do 3D modeling, Materials, shading networks, shaders, textures, ligthing in Vray, Corona and video game engines like Unity 3D and Unreal Engine 4 as a CG generalist my role is to do 3D modeling, Materials, shading networks, shaders, textures, ligthing in Vray, Corona and video game engines like Unity 3D and Unreal Engine 4

    • 3D Generalist
      • Nov 2015 - Mar 2017

      I developed art assets for simple and complex games in Unreal Engine 4, using 2D and 3D, I used Maya, 3DsMax, Photoshop, Substance Painter, Unreal Engine 4, HTC Vive to develop VR experiences and CG environments I developed art assets for simple and complex games in Unreal Engine 4, using 2D and 3D, I used Maya, 3DsMax, Photoshop, Substance Painter, Unreal Engine 4, HTC Vive to develop VR experiences and CG environments

    • Mexico
    • Education Administration Programs
    • 1 - 100 Employee
    • Profesor de Videojuegos
      • Sep 2015 - Jun 2016
    • Canada
    • Higher Education
    • 300 - 400 Employee
    • Game Designer, Artist, Technical Artist
      • Aug 2014 - Aug 2015

      As part of VFS I was part of two projects, Scales of Destruction a 2.5D twin stick shooter and Hikari, a 2.5D Rhythmic Platformer, I was the Artist and technical artist of the team, developing the art, visuals, shaders and FX for both games -Scales Of Destruction- http://community.vfs.com/arcade/game/scales-of-destruction/ As part of VFS I was part of two projects, Scales of Destruction a 2.5D twin stick shooter and Hikari, a 2.5D Rhythmic Platformer, I was the Artist and technical artist of the team, developing the art, visuals, shaders and FX for both games -Scales Of Destruction- http://community.vfs.com/arcade/game/scales-of-destruction/

    • Profesor de Maestria y Universidad
      • Feb 2014 - Aug 2014
    • 3D VFX artist
      • Aug 2011 - Feb 2013

Education

  • Vancouver Film School
    VFS Game Design Program, Game and Interactive Media Design
    2014 - 2015
  • Tecnológico de Monterrey
    Licenciatura en Animacion y Arte Digital, Animación, tecnología interactiva, gráficos en vídeo y efectos especiales
    2008 - 2013
  • UNIAT
  • UNIAT

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