Teofilo Gonzalez
Technical Artist at Ubisoft Quebec City- Claim this Profile
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Español Native or bilingual proficiency
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Bio
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Credentials
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Game Designer
Vancouver Film School -
Licenciado en Animación y Arte Digital
Tecnológico de Monterrey
Experience
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Ubisoft Quebec City
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Canada
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Computer Games
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300 - 400 Employee
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Technical Artist
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Aug 2019 - Present
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Technical Artist
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Aug 2019 - Present
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Tecnológico de Monterrey
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Mexico
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Higher Education
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700 & Above Employee
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Professor
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Jan 2021 - Present
I teach 3d Modeling, 3d Texturing and material creation, using Maya, Blender and Substance Painter & Designer I teach 3d Modeling, 3d Texturing and material creation, using Maya, Blender and Substance Painter & Designer
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Self Employed
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Real Estate
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1 - 100 Employee
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3D Artist
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Aug 2011 - Present
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Universidad de Artes Digitales
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Mexico
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Higher Education
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1 - 100 Employee
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Professor 3D Texturing
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Jan 2018 - Sep 2019
I teach look and dev and texturing techniques using Photoshop, Substance Painter and Substance designer, and rendering the final results using Unreal Engine 4, iRay or Vray I teach look and dev and texturing techniques using Photoshop, Substance Painter and Substance designer, and rendering the final results using Unreal Engine 4, iRay or Vray
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CG Generalsit
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Jun 2016 - Jan 2019
as a CG generalist my role is to do 3D modeling, Materials, shading networks, shaders, textures, ligthing in Vray, Corona and video game engines like Unity 3D and Unreal Engine 4 as a CG generalist my role is to do 3D modeling, Materials, shading networks, shaders, textures, ligthing in Vray, Corona and video game engines like Unity 3D and Unreal Engine 4
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3D Generalist
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Nov 2015 - Mar 2017
I developed art assets for simple and complex games in Unreal Engine 4, using 2D and 3D, I used Maya, 3DsMax, Photoshop, Substance Painter, Unreal Engine 4, HTC Vive to develop VR experiences and CG environments I developed art assets for simple and complex games in Unreal Engine 4, using 2D and 3D, I used Maya, 3DsMax, Photoshop, Substance Painter, Unreal Engine 4, HTC Vive to develop VR experiences and CG environments
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UNIAT
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Mexico
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Education Administration Programs
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1 - 100 Employee
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Profesor de Videojuegos
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Sep 2015 - Jun 2016
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Vancouver Film School
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Canada
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Higher Education
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300 - 400 Employee
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Game Designer, Artist, Technical Artist
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Aug 2014 - Aug 2015
As part of VFS I was part of two projects, Scales of Destruction a 2.5D twin stick shooter and Hikari, a 2.5D Rhythmic Platformer, I was the Artist and technical artist of the team, developing the art, visuals, shaders and FX for both games -Scales Of Destruction- http://community.vfs.com/arcade/game/scales-of-destruction/ As part of VFS I was part of two projects, Scales of Destruction a 2.5D twin stick shooter and Hikari, a 2.5D Rhythmic Platformer, I was the Artist and technical artist of the team, developing the art, visuals, shaders and FX for both games -Scales Of Destruction- http://community.vfs.com/arcade/game/scales-of-destruction/
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Profesor de Maestria y Universidad
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Feb 2014 - Aug 2014
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3D VFX artist
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Aug 2011 - Feb 2013
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Education
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Vancouver Film School
VFS Game Design Program, Game and Interactive Media Design -
Tecnológico de Monterrey
Licenciatura en Animacion y Arte Digital, Animación, tecnología interactiva, gráficos en vídeo y efectos especiales -
UNIAT
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UNIAT