Hazel Quantock

Senior Shader Artist at Frontier Developments
  • Claim this Profile
Contact Information
us****@****om
(386) 825-5501
Location
Cambridge, England, United Kingdom, UK

Topline Score

Topline score feature will be out soon.

Bio

Generated by
Topline AI

You need to have a working account to view this content.
You need to have a working account to view this content.

Experience

    • United Kingdom
    • Computer Games
    • 700 & Above Employee
    • Senior Shader Artist
      • May 2023 - Present

      Cambridge, England, United Kingdom

    • Senior Programmer
      • Nov 2013 - May 2023

      Cambridge, Cambridgeshire, England

    • Senior Graphics Programmer
      • Nov 2011 - Sep 2013

      Leamington Spa Graphics engine and effects development - PC, Xbox 360, iOS, Android. HDR render engine, Post processing, Material shaders, Effects, Deferred Lighting, Exponential Variance Shadow Maps. Projects: Coca-Cola polar bears for Superbowl 2012, Epic Mickey, Vitalize, Paper Titans, Ace Of Spades, Architectural Visualisation.

    • United Kingdom
    • Computer Games
    • 300 - 400 Employee
    • Senior Programmer
      • Mar 2008 - Oct 2011

      Oxford, United Kingdom Senior PS3 programmer on the Asura engine team. SPU code (post processing, skinning), graphics optimisation, deferred rendering, special effects (motion blur, cloaking effects, etc). Projects: Aliens vs Predator (2010), Neverdead, Sniper Elite V2.

    • United States
    • Computer Games
    • 500 - 600 Employee
    • Senior Programmer
      • Jan 2004 - Jun 2006

      I developed run-time, experimental and tools code for Sony's first party ICE engine on PS3, working under Mark Cerny. My work included: - Artist-driven progressive meshing. - SPU vertex pipeline for performance tests & production. - Elaborate deferred rendering system to using SPUs for much of the rasterising Early development on Uncharted: Drake's Fortune, PC prototypes of various graphical effects including: - Fresnel glass shader. - Vegetation shaders &… Show more I developed run-time, experimental and tools code for Sony's first party ICE engine on PS3, working under Mark Cerny. My work included: - Artist-driven progressive meshing. - SPU vertex pipeline for performance tests & production. - Elaborate deferred rendering system to using SPUs for much of the rasterising Early development on Uncharted: Drake's Fortune, PC prototypes of various graphical effects including: - Fresnel glass shader. - Vegetation shaders & animation. - Shadows, using trapezoidal shadow maps. - Interactive water shaders, with varying waves & surface foam. Development of Jak & Daxter: The Lost Frontier for PSP, in LISP based programming language. - Particle effects. - Volumetric cloud rendering. Show less

    • United Kingdom
    • Computer Games
    • 300 - 400 Employee
    • Senior Programmer
      • Nov 1998 - Dec 2003

      Toca Race Driver on PC, Xbox, and PS2, and Toca WTC on PS1. Focussed on tasks relating to graphics & seniority, including: Scene management, LOD, reflections, shadows, tools, physics/collisions (PS1), optimisation, mentoring/supervision. Shader effects (Xbox, PC) and PS2 equivalent, including: metallic paint, 1st order spherical harmonics, fresnel reflections, coloured shadows, realistic motion blur (shader on xbox, multi-pass on PS2).

    • Work Experience
      • Mar 1997 - Aug 1997

    • United States
    • IT Services and IT Consulting
    • 700 & Above Employee
    • Work Experience
      • Jun 1995 - Jan 1996

    • IT Services and IT Consulting
    • 100 - 200 Employee
    • Work Experience
      • Aug 1993 - Aug 1993

Education

  • Brunel University London
    BSc(Hons), Mathematics, Computer Science
    1994 - 1998
  • The King Alfred School, Highbridge,Somerset
    3 A-Levels, Maths, Physics, Chemistry
    1992 - 1994
  • The King Alfred School, Highbridge,Somerset
    9 GCSEs, Maths, French, Physics, Chemistry, Biology, English, Geography, Design & Technology, Art
    1987 - 1992

Community

You need to have a working account to view this content. Click here to join now