Hazel Quantock
Senior Shader Artist at Frontier Developments- Claim this Profile
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Topline Score
Bio
Experience
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Frontier Developments
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United Kingdom
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Computer Games
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700 & Above Employee
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Senior Shader Artist
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May 2023 - Present
Cambridge, England, United Kingdom
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Senior Programmer
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Nov 2013 - May 2023
Cambridge, Cambridgeshire, England
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Senior Graphics Programmer
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Nov 2011 - Sep 2013
Leamington Spa Graphics engine and effects development - PC, Xbox 360, iOS, Android. HDR render engine, Post processing, Material shaders, Effects, Deferred Lighting, Exponential Variance Shadow Maps. Projects: Coca-Cola polar bears for Superbowl 2012, Epic Mickey, Vitalize, Paper Titans, Ace Of Spades, Architectural Visualisation.
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Rebellion
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United Kingdom
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Computer Games
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300 - 400 Employee
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Senior Programmer
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Mar 2008 - Oct 2011
Oxford, United Kingdom Senior PS3 programmer on the Asura engine team. SPU code (post processing, skinning), graphics optimisation, deferred rendering, special effects (motion blur, cloaking effects, etc). Projects: Aliens vs Predator (2010), Neverdead, Sniper Elite V2.
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Naughty Dog
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United States
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Computer Games
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500 - 600 Employee
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Senior Programmer
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Jan 2004 - Jun 2006
I developed run-time, experimental and tools code for Sony's first party ICE engine on PS3, working under Mark Cerny. My work included: - Artist-driven progressive meshing. - SPU vertex pipeline for performance tests & production. - Elaborate deferred rendering system to using SPUs for much of the rasterising Early development on Uncharted: Drake's Fortune, PC prototypes of various graphical effects including: - Fresnel glass shader. - Vegetation shaders &… Show more I developed run-time, experimental and tools code for Sony's first party ICE engine on PS3, working under Mark Cerny. My work included: - Artist-driven progressive meshing. - SPU vertex pipeline for performance tests & production. - Elaborate deferred rendering system to using SPUs for much of the rasterising Early development on Uncharted: Drake's Fortune, PC prototypes of various graphical effects including: - Fresnel glass shader. - Vegetation shaders & animation. - Shadows, using trapezoidal shadow maps. - Interactive water shaders, with varying waves & surface foam. Development of Jak & Daxter: The Lost Frontier for PSP, in LISP based programming language. - Particle effects. - Volumetric cloud rendering. Show less
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Codemasters
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United Kingdom
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Computer Games
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300 - 400 Employee
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Senior Programmer
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Nov 1998 - Dec 2003
Toca Race Driver on PC, Xbox, and PS2, and Toca WTC on PS1. Focussed on tasks relating to graphics & seniority, including: Scene management, LOD, reflections, shadows, tools, physics/collisions (PS1), optimisation, mentoring/supervision. Shader effects (Xbox, PC) and PS2 equivalent, including: metallic paint, 1st order spherical harmonics, fresnel reflections, coloured shadows, realistic motion blur (shader on xbox, multi-pass on PS2).
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Work Experience
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Mar 1997 - Aug 1997
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IBM
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United States
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IT Services and IT Consulting
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700 & Above Employee
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Work Experience
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Jun 1995 - Jan 1996
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Logica UK
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IT Services and IT Consulting
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100 - 200 Employee
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Work Experience
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Aug 1993 - Aug 1993
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Education
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Brunel University London
BSc(Hons), Mathematics, Computer Science -
The King Alfred School, Highbridge,Somerset
3 A-Levels, Maths, Physics, Chemistry -
The King Alfred School, Highbridge,Somerset
9 GCSEs, Maths, French, Physics, Chemistry, Biology, English, Geography, Design & Technology, Art