Teena Thayaala Vaiyanan

Junior Engine Programmer at Larian Studios
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Contact Information
us****@****om
(386) 825-5501
Location
MY
Languages
  • Tamil Native or bilingual proficiency
  • English Professional working proficiency
  • Malay Native or bilingual proficiency

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Bio

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Experience

    • Belgium
    • Computer Games
    • 300 - 400 Employee
    • Junior Engine Programmer
      • Oct 2022 - Present

    • United Kingdom
    • Computer Games
    • 200 - 300 Employee
    • Junior Programmer
      • Oct 2020 - Aug 2022

      I worked on Rust: ConsoleEdition as a Junior Programmer and most of my day-to-day tasks consists of: - Working with Unity's custom engine C++ codebase, engine bug fixing and getting people up to speed on it. - Porting and Developing well-received features from Rust PC to Rust Console which includes but is not limited to Cargo Ship, Team System, Aim Assist, and Tech Tree. - Worked on many areas in Rust project including gameplay, UI, engine, tools and pipeline including bug-fixing that covers many areas - Profiling and Optimizing Rust Console contents and codebase for the ported features including console debugging(PS4 and XB1) to make it fit the system's budget - Creating and managing Tools and Pipelines that helps automate repetitive tasks that both helps the programmers and artists in the project and free up their time to focus more on other urgent aspect of the project. - Fixing crashes and crash dump debugging

    • Malaysia
    • Computer Games
    • 1 - 100 Employee
    • Game Programmer
      • Jul 2020 - Sep 2020

      I worked on Eximius as a Game Programmer and most of my day to day task consists of: - Developing and Prototyping new gameplay mechanics or features - Refactoring/Improving/Revamping existing gameplay features/system in Eximius - Some UI programming when developing UI-related features - Worked on Battlesuit Prototypes – E.g. Equipments and Abilities I worked on Eximius as a Game Programmer and most of my day to day task consists of: - Developing and Prototyping new gameplay mechanics or features - Refactoring/Improving/Revamping existing gameplay features/system in Eximius - Some UI programming when developing UI-related features - Worked on Battlesuit Prototypes – E.g. Equipments and Abilities

    • Malaysia
    • Computer Games
    • 1 - 100 Employee
    • Game Programmer
      • Jan 2020 - Apr 2020

      Internship at Streamline Games for a period of 3 months. Worked on Bake N' Switch I was involved in this project as a Game Programmer and worked on features such as player mechanics, NPCs, Enemy AIs, and network replication for these said features using UE4. Internship at Streamline Games for a period of 3 months. Worked on Bake N' Switch I was involved in this project as a Game Programmer and worked on features such as player mechanics, NPCs, Enemy AIs, and network replication for these said features using UE4.

    • Game Programmer
      • May 2019 - Dec 2019

      Worked on Adzin, a 3D hack-and-slash game set in the fictional Slavic lands created using Unreal Engine 4. I was involved in this project as an AI/enemy combat programmer. I was also in-charge in creating enemy spawner and combat manager, as well as working on the enemy characters' AI, VFX, Animation, and AI Gameplay in this project. Worked on Adzin, a 3D hack-and-slash game set in the fictional Slavic lands created using Unreal Engine 4. I was involved in this project as an AI/enemy combat programmer. I was also in-charge in creating enemy spawner and combat manager, as well as working on the enemy characters' AI, VFX, Animation, and AI Gameplay in this project.

    • Game Programmer
      • Jan 2019 - Apr 2019

      Worked on Box Knight, a 3D card-based Adventure game in which players take on the role of a Box Knight, a lone knight in a quest to defeat the demon king while wearing his cuboid armor. I was involved in this project as an AI, UI, and Tools programmer with a little bit of gameplay programming for this game. I also worked on the card database system which made data-driven based mechanic possible as the modular card battle AI and card UI system utilize this database system to modify their behaviors and properties as required to enable versatility in modifying pre-existing mechanics without complete code rewrite.

    • Game Programmer
      • Sep 2018 - Dec 2018

      Worked on Double Dealer, a 2D stealth isometric game inspired by Invisible Inc. I was involved in this project as an AI and Gameplay programmer. This includes creating the entire AI system for the game including patrolling, chasing, player detection behaviours and integrating it into custom tilemap editor. Other than that, I have worked on player gameplay such as isometric movement using click and drag. Worked on Double Dealer, a 2D stealth isometric game inspired by Invisible Inc. I was involved in this project as an AI and Gameplay programmer. This includes creating the entire AI system for the game including patrolling, chasing, player detection behaviours and integrating it into custom tilemap editor. Other than that, I have worked on player gameplay such as isometric movement using click and drag.

Education

  • UOW Malaysia KDU University College
    Bachelor of Game Development (HONS), Game Development (Game Programming)
    2017 - 2020
  • UOW Malaysia KDU University College
    Foundation in Art & Technology, Programming
    2016 - 2017
  • Swiss eLearning Institute
    E-Commerce Certification, E-Commerce
    2016 - 2016

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