Chris Rocks
3D Lead at Atomhawk Design Ltd- Claim this Profile
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English Native or bilingual proficiency
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Bio
Adam N.
I have no hesitations in recommending Chris. He is top of class when it comes to the quality of work and has a breadth of technical understanding, useful when delivering complex ideas. He can take control where necessary and manage difficult projects with aggressive timelines. He is a credit to his profession.
Adam N.
I have no hesitations in recommending Chris. He is top of class when it comes to the quality of work and has a breadth of technical understanding, useful when delivering complex ideas. He can take control where necessary and manage difficult projects with aggressive timelines. He is a credit to his profession.
Adam N.
I have no hesitations in recommending Chris. He is top of class when it comes to the quality of work and has a breadth of technical understanding, useful when delivering complex ideas. He can take control where necessary and manage difficult projects with aggressive timelines. He is a credit to his profession.
Adam N.
I have no hesitations in recommending Chris. He is top of class when it comes to the quality of work and has a breadth of technical understanding, useful when delivering complex ideas. He can take control where necessary and manage difficult projects with aggressive timelines. He is a credit to his profession.
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Experience
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Atomhawk Design Ltd
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United Kingdom
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Computer Games
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1 - 100 Employee
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3D Lead
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May 2022 - Present
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Sewells MSXI
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Australia
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Motor Vehicle Manufacturing
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200 - 300 Employee
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Digital Developer/ Digital Artist
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Jul 2019 - Apr 2022
My role covered 3D content creation for workshop, training and sales and evaluation of realtime pipelines using renders and engines. My role covered 3D content creation for workshop, training and sales and evaluation of realtime pipelines using renders and engines.
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Tartanpimpernel CGi
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Advertising Services
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3D
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Nov 2010 - Apr 2022
Worked with some of the worlds largest companies on projects ranging from Games Development, Motion graphics, Augmented/Virtual Reality, Web & mobile, Print/Online Media through to Previsualisation & Marketing visuals. Worked either on my own or for larger projects assembling and running an art team of outsourcers/freelancers/contractors. Taking overall leadership and accountability for the Art team and work presented to clients/stakeholders. Worked with some of the worlds largest companies on projects ranging from Games Development, Motion graphics, Augmented/Virtual Reality, Web & mobile, Print/Online Media through to Previsualisation & Marketing visuals. Worked either on my own or for larger projects assembling and running an art team of outsourcers/freelancers/contractors. Taking overall leadership and accountability for the Art team and work presented to clients/stakeholders.
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Deutsche Telekom
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Germany
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Telecommunications
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700 & Above Employee
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Creative Production Director - AR/VR
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Apr 2019 - Nov 2019
Primary goal was to create a AR concept & develop an interactive technologies project to showcase smart devices around the home which was an all glass house with glass interior fitting and furnishings I was responsible for designing and creating the primary visuals 3D benchmarks My role also covered direction of art/animation, creation of art pipelines, R&D of new technologies, development/mentoring of junior artists, art management, budget & recruitment. The concept & subsequent project was successfully completed Nov 2019 Show less
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Semcon
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Sweden
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Information Technology & Services
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700 & Above Employee
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3D Visualisation Artist / Art Management
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Feb 2017 - Apr 2019
My role covered a wide range and scope of projects from handbook graphics, training visuals, marketing images through to animated instructional videos. I was also responsible for mentoring, developing & management of artists. My role covered a wide range and scope of projects from handbook graphics, training visuals, marketing images through to animated instructional videos. I was also responsible for mentoring, developing & management of artists.
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Fundamental Games
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United Kingdom
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Computer Games
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1 - 100 Employee
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VR Artist/ 3D Modeler
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Aug 2016 - Feb 2019
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eyo design
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Design Services
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Lead 3D VR Visualizer / Art Supervisor
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Jul 2015 - Jun 2016
Responsible for setting the creative benchmark for immersive environments and CGi visualisation. This was well before Unreal became the popular 3d engine it is now, nothing was from templates or library content. My work also covered Virtual and Augmented Reality using Unreal, asset modeling, texturing/UE shader creation, motion graphics and content/production pipelines as well as staff recruitment, mangement & training. Eyo is an interactive visualization studio based in the UK, founded in 2010. Eyo have worked with some of the UK’s most well know businesses from Ford, Jaguar Landrover, Mercedes, Taylor Wimpey, Westfield and Adidas to Quimera Racing amongst many others. Eyo are developer with decades of experience in the fields of visualisation, animation and augmented reality. Using our learned experiences from sectors as diverse as games development through to user interaction design Eyo bring your ideas to life. Show less
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Creative Lead / Producer
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Jan 2013 - Nov 2014
Lost District primary goal was to create and pitch a new format childrens tv show concept & interactive technologies. I was responsible for designing and creating the primary visuals (2D&3D) benchmarks for the interactive CGi Childrens Tv Show & accompanying app. My role also covered direction of art/animation, creation of art pipelines, R&D of new technologies, development/mentoring of junior artists, project management, budget & recruitment. The concept & technolgies was successfully pitched in Nov 2014 Show less
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Co-Founder / Senior Creative Lead
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Jan 2012 - Jun 2013
An indie games development company, created as an 18month testbed for promoting renewable energy and responsible racing, interactive learning and fun gaming experiences. My role covered art creation, art direction, project management,recruitment, internal/external personnel management and liaising with clients. An indie games development company, created as an 18month testbed for promoting renewable energy and responsible racing, interactive learning and fun gaming experiences. My role covered art creation, art direction, project management,recruitment, internal/external personnel management and liaising with clients.
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Codemasters
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Staffing and Recruiting
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Senior Character Artist
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Dec 2008 - Nov 2010
Key in developing 2 AAA titles, and involved in all areas of generating content & management within the art team and outsourcing partners. Key in developing 2 AAA titles, and involved in all areas of generating content & management within the art team and outsourcing partners.
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Swordfish Studios
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Computer Games
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1 - 100 Employee
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Senior Character Artist / Art Manager
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2000 - 2008
Instrumental in developing the character art for several high profile titles, covering all aspects of art content. Also involved with the management of internal and external teams. Instrumental in developing the character art for several high profile titles, covering all aspects of art content. Also involved with the management of internal and external teams.
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Senior Artist/Group Lead
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1997 - 2000
Involved in all aspects of art, design & management for multiple AAA titles as well as liaising with production, design & coding departments Involved in all aspects of art, design & management for multiple AAA titles as well as liaising with production, design & coding departments
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Rare Ltd
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United Kingdom
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Computer Games
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200 - 300 Employee
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Artist
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1996 - 1997
Developing core modeling, animation and texturing skills, as well as an understanding on the games development process. Developing core modeling, animation and texturing skills, as well as an understanding on the games development process.
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