Tarek Chaya
Technical UX Designer at Respawn Entertainment- Claim this Profile
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Arabic Native or bilingual proficiency
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French Native or bilingual proficiency
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English Native or bilingual proficiency
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Japanese Elementary proficiency
Topline Score
Bio
Experience
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Respawn Entertainment
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United States
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Computer Games
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500 - 600 Employee
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Technical UX Designer
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Dec 2021 - Present
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BioWare
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Canada
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Computer Games
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200 - 300 Employee
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UX Technical Designer
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Sep 2019 - Dec 2021
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Ludia
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Canada
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Entertainment
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100 - 200 Employee
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Gameplay Programmer
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Oct 2018 - Jan 2019
-Developed as part of the team working on “Jurassic World: The game”. -Analysed new features to be added to the game and created technical design documents for them. -Implemented some UI/UX focused features in collaboration with the Design and Art team. -Came up with quick and efficient solutions to a fair number of bugs. -Developed as part of the team working on “Jurassic World: The game”. -Analysed new features to be added to the game and created technical design documents for them. -Implemented some UI/UX focused features in collaboration with the Design and Art team. -Came up with quick and efficient solutions to a fair number of bugs.
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Seriously Digital Entertainment
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Finland
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Entertainment Providers
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1 - 100 Employee
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Generalist Programmer
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May 2016 - Jul 2016
-Handled UI and Audio triggers as well as some AI behavior and animations on Unity. -Tracked down bugs and other QA work on newer builds of the game. -Reviewed hours of playtest results and summarized them for the team. -Took part in design and team planning meetings. -Handled UI and Audio triggers as well as some AI behavior and animations on Unity. -Tracked down bugs and other QA work on newer builds of the game. -Reviewed hours of playtest results and summarized them for the team. -Took part in design and team planning meetings.
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Fuel Powered
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Canada
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Computer Games
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1 - 100 Employee
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SDK Tester
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Jan 2016 - Mar 2016
-Created a game using C# in Unity to test their SDK on. -Incorporated and tested the SDK into my game on Unity. -Reviewed their documentation on their website in order to make it comprehensible to amateur developers. -Created a game using C# in Unity to test their SDK on. -Incorporated and tested the SDK into my game on Unity. -Reviewed their documentation on their website in order to make it comprehensible to amateur developers.
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Game Cooks
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Lebanon
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Entertainment Providers
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1 - 100 Employee
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Gameplay and AI Programmer
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Aug 2015 - Oct 2015
-Programmed environment behavior using C# in Unity for a platformer game prototype. -Debugged and optimized the script of a memory game they were working on using C# in Unity. -Tested and made level design changes to their game Polyblast in the weeks before it’s launch date. -Programmed environment behavior using C# in Unity for a platformer game prototype. -Debugged and optimized the script of a memory game they were working on using C# in Unity. -Tested and made level design changes to their game Polyblast in the weeks before it’s launch date.
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Newedge
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France
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Financial Services
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400 - 500 Employee
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Intern
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Jun 2014 - Aug 2014
-Developed a risk indicator index that was adopted and used by the market strategists. -Learned the Bloomberg API to make macros in Microsoft access and excel using Visual Basic. -Did research for my superiors to aid in their market analysis. -Created Excel indices about: TED spread models, EPS estimates models, Lehman Risk indicators, SPX interval drops, working on the S&P 500 as well as the Russ1K. -Developed a risk indicator index that was adopted and used by the market strategists. -Learned the Bloomberg API to make macros in Microsoft access and excel using Visual Basic. -Did research for my superiors to aid in their market analysis. -Created Excel indices about: TED spread models, EPS estimates models, Lehman Risk indicators, SPX interval drops, working on the S&P 500 as well as the Russ1K.
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Education
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DigiPen Institute of Technology
Master of Science (M.Sc.), Computer Science -
Fordham University
Bachelor of Science (B.S.), Computer Science -
Wentworth Institute of Technology
Bachelor of Science (BS), Civil Engineering