Tarek Chaya

Technical UX Designer at Respawn Entertainment
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Location
Los Angeles, California, United States, US
Languages
  • Arabic Native or bilingual proficiency
  • French Native or bilingual proficiency
  • English Native or bilingual proficiency
  • Japanese Elementary proficiency

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Experience

    • United States
    • Computer Games
    • 500 - 600 Employee
    • Technical UX Designer
      • Dec 2021 - Present
    • United States
    • Solar Electric Power Generation
    • UX Technical Designer
      • Sep 2019 - Dec 2021
    • Canada
    • Entertainment
    • 100 - 200 Employee
    • Gameplay Programmer
      • Oct 2018 - Jan 2019

      -Developed as part of the team working on “Jurassic World: The game”. -Analysed new features to be added to the game and created technical design documents for them. -Implemented some UI/UX focused features in collaboration with the Design and Art team. -Came up with quick and efficient solutions to a fair number of bugs. -Developed as part of the team working on “Jurassic World: The game”. -Analysed new features to be added to the game and created technical design documents for them. -Implemented some UI/UX focused features in collaboration with the Design and Art team. -Came up with quick and efficient solutions to a fair number of bugs.

    • Finland
    • Entertainment Providers
    • 1 - 100 Employee
    • Generalist Programmer
      • May 2016 - Jul 2016

      -Handled UI and Audio triggers as well as some AI behavior and animations on Unity. -Tracked down bugs and other QA work on newer builds of the game. -Reviewed hours of playtest results and summarized them for the team. -Took part in design and team planning meetings. -Handled UI and Audio triggers as well as some AI behavior and animations on Unity. -Tracked down bugs and other QA work on newer builds of the game. -Reviewed hours of playtest results and summarized them for the team. -Took part in design and team planning meetings.

    • Canada
    • Computer Games
    • 1 - 100 Employee
    • SDK Tester
      • Jan 2016 - Mar 2016

      -Created a game using C# in Unity to test their SDK on. -Incorporated and tested the SDK into my game on Unity. -Reviewed their documentation on their website in order to make it comprehensible to amateur developers. -Created a game using C# in Unity to test their SDK on. -Incorporated and tested the SDK into my game on Unity. -Reviewed their documentation on their website in order to make it comprehensible to amateur developers.

    • Lebanon
    • Entertainment Providers
    • 1 - 100 Employee
    • Gameplay and AI Programmer
      • Aug 2015 - Oct 2015

      -Programmed environment behavior using C# in Unity for a platformer game prototype. -Debugged and optimized the script of a memory game they were working on using C# in Unity. -Tested and made level design changes to their game Polyblast in the weeks before it’s launch date. -Programmed environment behavior using C# in Unity for a platformer game prototype. -Debugged and optimized the script of a memory game they were working on using C# in Unity. -Tested and made level design changes to their game Polyblast in the weeks before it’s launch date.

    • France
    • Financial Services
    • 400 - 500 Employee
    • Intern
      • Jun 2014 - Aug 2014

      -Developed a risk indicator index that was adopted and used by the market strategists. -Learned the Bloomberg API to make macros in Microsoft access and excel using Visual Basic. -Did research for my superiors to aid in their market analysis. -Created Excel indices about: TED spread models, EPS estimates models, Lehman Risk indicators, SPX interval drops, working on the S&P 500 as well as the Russ1K. -Developed a risk indicator index that was adopted and used by the market strategists. -Learned the Bloomberg API to make macros in Microsoft access and excel using Visual Basic. -Did research for my superiors to aid in their market analysis. -Created Excel indices about: TED spread models, EPS estimates models, Lehman Risk indicators, SPX interval drops, working on the S&P 500 as well as the Russ1K.

Education

  • DigiPen Institute of Technology
    Master of Science (M.Sc.), Computer Science
    2016 - 2018
  • Fordham University
    Bachelor of Science (B.S.), Computer Science
    2011 - 2014
  • Wentworth Institute of Technology
    Bachelor of Science (BS), Civil Engineering
    2010 - 2011

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