Tanner McQueen

Cinematic Lead at NetEase Games
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Contact Information
us****@****om
(386) 825-5501
Location
Surrey, British Columbia, Canada, CA

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5.0

/5.0
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Chris Klein

When Tanner started working with us on Need For Speed: The Run as part of our embedded QA team, it was immediately clear that this was a guy you could count on to get things done. Over the years he has demonstrated technical aptitude working in engine and has shown the enthusiasm, passion, critical thinking suitable for a junior game designer. He has always conducted himself professionally while still bringing humor and fun to the workplace. Given the chance I am confident that Tanner would make a valuable addition to any design team.

Carter Shanks

Tanner is an exceptional designer and is a great addition to any team because of his positive attitude, passion for games, and skill for creating games. Tanner is quick to learn game editors and use them effectively to create unique and fun work that has great style and design.

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Experience

    • China
    • Computer Games
    • 700 & Above Employee
    • Cinematic Lead
      • Jun 2023 - Present

    • United States
    • Movies, Videos, and Sound
    • 300 - 400 Employee
    • Technical Art Supervisor
      • Sep 2019 - Jun 2023

      - FX art supervision - Pipeline and workflow creation - Running and providing feedback for FX dailies - FX creation and implementation using Houdini, Niagara and Cascade - Creating shaders, materials, and blueprints - Creating previz for projects. Mocap using Xsen then previz in Unreal. Editing together in premiere - Experience in directing Mocap shoots - Experience with facial and body capture pipelines - Previz to production supervision Titles include: - Back 4 Blood - Call of Duty Vanguard Show less

    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • Supervising Technical Artist
      • Sep 2018 - Sep 2019

      Lead a team of multiple technical artists on projects such as:- Anthem- Star Wars Jedi: Fallen OrderTechnically assisted on titles such as:- Fifa 20- Plants vs Zombies Battle for Neighborville

    • Cinematic Artist
      • Feb 2015 - Sep 2018

      - Creating custom shots and screenshots for a variety of games. Scripting actions, setting up cameras, and designing immersive scenes in engine that represent the game in an extraordinary fashion.Titles include:- Anthem - FIFA 18- Star Wars Battlefront 2- Battlefield 1- Star Wars Battlefront- Battlefield Hardline - Plants Vs. Zombies Garden Warfare 2 - Dragon Age Inquisition

    • Embedded Quality Analyst
      • Jul 2011 - Feb 2015

      • QA Multiplayer and Singleplayer Point of Contact for Need for Speed The Run, Medal of Honor Warfighter, Army of Two: The Devils Cartel, and Battlefield Hardline• QA Multiplayer Metagame Point of Contact for Battlefield Hardline• Battlefield Hardline E3 Multiplayer Beta stat entry for weapon, gadget, vehicle and game mode unlocks• Battlefield Hardline Singleplayer encounter scripting, layout, and tuning• Fixed minor issues throughout Episode 7 of Battlefield Hardline• Implemented Capture the Flag into all Medal of Honor Warfighter multiplayer maps• Responsible for placing and setting up destructible cover for Outside Contact in Army of Two• Responsible for holding daily Multiplayer playtests during Need for Speed and Medal of Honor• Providing feedback to the Dev team based on player comments and surveys• Tested and provided feedback for each vehicle weapon in Need for Speed Rivals Show less

  • Idea Wall Studios
    • Vancouver, Canada Area
    • Level Designer
      • Sep 2010 - Aug 2011

      Worked as a Level Designer for a independent school project using Unity to create a visually stimulating environment using shadows as the main feature. Using collision on shadows, we create a innovative game where you must guide a small cat to it's destination, using the shadows that are created by adjusting the light on environment objects. Worked as a Level Designer for a independent school project using Unity to create a visually stimulating environment using shadows as the main feature. Using collision on shadows, we create a innovative game where you must guide a small cat to it's destination, using the shadows that are created by adjusting the light on environment objects.

  • Digital Media Academy
    • Vancouver, British Columbia
    • Teacher/ Teaching Assistant
      • Jul 2011 - Jul 2011

      During the summer I taught students ages 8-15 graphic design, game design and industry pipelines. I used such programs as ToonBoom, Photoshop, Unity, and UDK to help the students create different projects to be showcased at the end of each week. During the summer I taught students ages 8-15 graphic design, game design and industry pipelines. I used such programs as ToonBoom, Photoshop, Unity, and UDK to help the students create different projects to be showcased at the end of each week.

Education

  • The Art Institute of Vancouver Burnaby, British Columbia
    Diploma, Game Art and Design
    2009 - 2011

Community

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