Tamara Grujin

C++ Developer at indoo.rs
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Contact Information
us****@****om
(386) 825-5501
Location
Vienna, Vienna, Austria, AT
Languages
  • Hungarian Native or bilingual proficiency
  • Serbian Full professional proficiency
  • English Full professional proficiency
  • German Elementary proficiency
  • Slovak Elementary proficiency

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Experience

    • Austria
    • Software Development
    • 1 - 100 Employee
    • C++ Developer
      • Jan 2018 - Present

      indoo.rs is the leading provider in real-time Indoor Positioning, Asset Tracking, Navigation and Mapping solutions for your Corporate Campus, Airport or Transportation hub, Healthcare Center, Industrial Facility, University, Hotel or Retail location. Using our cutting-edge patented technology, indoo.rs adds location intelligence and user-friendly functionality to indoor environments to optimize business efficiency, reduce time wastes and add value across your business. Providing a total solution with fast and accurate setups in any location, indoo.rs has successfully delivered projects in many different industries and use cases to customers around the globe. In February 2019, the company was acquired by Esri, the leading international supplier of GIS software. Show less

    • United States
    • Software Development
    • 700 & Above Employee
    • C++ Developer
      • Mar 2019 - Present

    • Latvia
    • IT Services and IT Consulting
    • Backend Game Developer
      • Apr 2017 - Jun 2017

      Building back-end system for an AR platform - developing custom 3D geometry file formats - technologies: C++, ThreeJS, PHP, Javascript, Linux, Assimp Building back-end system for an AR platform - developing custom 3D geometry file formats - technologies: C++, ThreeJS, PHP, Javascript, Linux, Assimp

  • The Logos Vision
    • Novi Sad, Serbia
    • C++ Developer
      • May 2013 - Sep 2016

      Designing and developing a 3D game engine in C++ for Windows UWP - rendering engine development in DirectX 11 - physics engine optimizations and modifications - collision system optimizations and modifications, implementation of new collision objects - game AI algorithms - optimizations - technologies: C++11, C++/CLI, Direct3D 11, Windows UWP, XML Designing and developing a 3D game engine in C++ for Windows UWP - rendering engine development in DirectX 11 - physics engine optimizations and modifications - collision system optimizations and modifications, implementation of new collision objects - game AI algorithms - optimizations - technologies: C++11, C++/CLI, Direct3D 11, Windows UWP, XML

Education

  • Faculty of Sciences, University in Novi Sad
    Master of Science - MS, Computer Science
    2013 - 2018
  • Faculty of Sciences, University in Novi Sad
    Bachelor of Science - BS, Informatics - Computer Science and Information Technology
    2008 - 2012

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