Taft Bradley (TJ)

Principal Animator at Arkane Studios
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Location
Austin, Texas Metropolitan Area

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Experience

    • France
    • Computer Games
    • 200 - 300 Employee
    • Principal Animator
      • Dec 2022 - Present

      Austin tx 1p animation, Principle Weapon animator, principal Staking animation takedowns

    • Senior Animator
      • May 2018 - Dec 2022

      Austin tx

    • United States
    • Computer Games
    • 200 - 300 Employee
    • Animator
      • Mar 2017 - May 2018

      Redwood City, California

    • United States
    • Animation and Post-production
    • 1 - 100 Employee
    • Cinematic Animator
      • Jun 2016 - Dec 2016

      Santa Monica, California Injustice 2 Cinematic Animator - responsible for previz, camera animation, scene assembly with motion capture data, mocap clean up and polish (body only)

    • United States
    • Computer Games
    • 500 - 600 Employee
    • Animator
      • Sep 2015 - Mar 2016

      Greater Los Angeles Area Uncharted 4

    • Graphic Design
    • 1 - 100 Employee
    • Cinematic Animator
      • Aug 2014 - Sep 2015

      santa monica California Call of duty black ops 3 Previz, block out and polish first and third person cinematic moments occasionally performed as a Motion capture stunt actor/director reported to animation lead David Lam

    • Animator
      • Nov 2013 - Aug 2014

      Cary, NC Pac man and the ghostly adventures 2 Character Animator. Previz, Created in-game animations as well as cinematic work.

    • United States
    • Computer Games
    • 100 - 200 Employee
    • Cinematic Animator
      • Jul 2011 - Apr 2013

      Raleigh-Durham, North Carolina Area -ghost recon future soldier -splinter cell Black list Collaborated with fellow animators to bring cinematic life to Splinter Cell: Blacklist. Techniques used where, motion capture, facial performance capture, and hand key animation. Reported directly to the cinematic director and supervising anims for notes -Worked in the trenches to process and manage motion capture data for Ghost Recon: Future Soldier multiplayer content. -Developed in-game creature animations… Show more -ghost recon future soldier -splinter cell Black list Collaborated with fellow animators to bring cinematic life to Splinter Cell: Blacklist. Techniques used where, motion capture, facial performance capture, and hand key animation. Reported directly to the cinematic director and supervising anims for notes -Worked in the trenches to process and manage motion capture data for Ghost Recon: Future Soldier multiplayer content. -Developed in-game creature animations such as; crocodiles, hyenas and donkeys with a small team of animators for an Unreleased title. Show less

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