Taft Bradley (TJ)
Principal Animator at Arkane Studios- Claim this Profile
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Topline Score
Bio
Experience
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Arkane Studios
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France
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Computer Games
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200 - 300 Employee
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Principal Animator
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Dec 2022 - Present
Austin tx 1p animation, Principle Weapon animator, principal Staking animation takedowns
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Senior Animator
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May 2018 - Dec 2022
Austin tx
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Crystal Dynamics
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United States
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Computer Games
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200 - 300 Employee
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Animator
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Mar 2017 - May 2018
Redwood City, California
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FRAME MACHINE
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United States
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Animation and Post-production
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1 - 100 Employee
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Cinematic Animator
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Jun 2016 - Dec 2016
Santa Monica, California Injustice 2 Cinematic Animator - responsible for previz, camera animation, scene assembly with motion capture data, mocap clean up and polish (body only)
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Naughty Dog
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United States
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Computer Games
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500 - 600 Employee
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Animator
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Sep 2015 - Mar 2016
Greater Los Angeles Area Uncharted 4
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Treyarch
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United States
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Computer Games
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300 - 400 Employee
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Cinematic Animator
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Aug 2014 - Sep 2015
santa monica California Call of duty black ops 3 Previz, block out and polish first and third person cinematic moments occasionally performed as a Motion capture stunt actor/director reported to animation lead David Lam
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Vicious Cycle Software, Inc.
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Computer Games
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Animator
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Nov 2013 - Aug 2014
Cary, NC Pac man and the ghostly adventures 2 Character Animator. Previz, Created in-game animations as well as cinematic work.
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Red Storm Entertainment
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United States
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Computer Games
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100 - 200 Employee
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Cinematic Animator
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Jul 2011 - Apr 2013
Raleigh-Durham, North Carolina Area -ghost recon future soldier -splinter cell Black list Collaborated with fellow animators to bring cinematic life to Splinter Cell: Blacklist. Techniques used where, motion capture, facial performance capture, and hand key animation. Reported directly to the cinematic director and supervising anims for notes -Worked in the trenches to process and manage motion capture data for Ghost Recon: Future Soldier multiplayer content. -Developed in-game creature animations… Show more -ghost recon future soldier -splinter cell Black list Collaborated with fellow animators to bring cinematic life to Splinter Cell: Blacklist. Techniques used where, motion capture, facial performance capture, and hand key animation. Reported directly to the cinematic director and supervising anims for notes -Worked in the trenches to process and manage motion capture data for Ghost Recon: Future Soldier multiplayer content. -Developed in-game creature animations such as; crocodiles, hyenas and donkeys with a small team of animators for an Unreleased title. Show less
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