Syrus Mesdaghi

Co-Founder / CEO at Prominent Edge
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Contact Information
Location
Centreville, Virginia, United States, US
Languages
  • Spanish -
  • Farsi -

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5.0

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Will Bracken

Syrus is extremely bright and hard working. We worked together for a bit at Full Sail. He's warm, likable, and easy to get along with. He loves to share knowledge, which I greatly admire. He has perfect communication skills and is very professional. Flawless track record as I recall.

Carlos Andrés Castillo Lainez

Syrus has been the creator of an amazing tool that Honduras is now using to make better decisions before, during and after an emergency or crisis. Since I met him, he has showed his enthusiasm at work and at a personal level. His levels of energy and teamwork ability put him in a vanguard position in the IT Industry. Thank you Syrus for you enthusiasm and impetus.

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Credentials

  • Scrum Master
    Scrum Alliance
    Jan, 2013
    - Sep, 2024

Experience

    • United States
    • Software Development
    • 1 - 100 Employee
    • Co-Founder / CEO
      • Nov 2014 - Present
    • United States
    • IT Services and IT Consulting
    • 700 & Above Employee
    • Technical Lead, Geospatial Group
      • Jul 2011 - Nov 2015

      Technical Lead / Scrum Master on several contracts one of which was the ROGUE JCTD project on an 8-10 person team which also involved collaboration with a few other external teams such as BoundlessGeo. Project was successfully completed with high marks over 2.5 years with additional follow-on work. The open-source developed geospatial platform, GeoSHAPE, included mobile applications, web-based editor, GeoNode, various server side development, GeoGit, DevOps and more. Technical Lead for another web-based geospatial application, which utilized Google APIs and Infrastructure. Technical Lead ROGUE Continuation. Technical Lead for VIDA (Virtual Identity for Disaster Assistance) a web application couple with platform mobile application for registering and managing disaster victims which includes. Contributed to the technical proposal, staffing plan, and scheduling plan for one of our first prime contracts. Contributed to other proposals in varying capacity. Completed ScrumMaster Training. Show less

    • Senior Software Development Analyst
      • Jan 2010 - Jul 2011

      Developed advanced terrain reasoning analysis capabilities for the Battlespace Terrain Reasoning Awareness – Battle Command projects which are Geospatial Information System (GIS) based. Analyzed and optimized time consuming analysis tools. Some exiting primary tools’ overall performance times were reduced to minutes from days making them practical. Incorporated weather forecast data into our terrain mobility tools. Worked on a next generation motion intelligence internal research & development project dealing with processing Full Motion Video (.AAF/.ISR), image recognition, and Multi-INT data. Part of the BTRA-BC Transition team responsible for the transition of the advanced terrain reasoning analysis capabilities from the BTRA-BC project to the Commercial Joint Mapping Toolkit (CJMTK). This program took R&D level code and performed the testing, hardening, analysis, and documentation required to productize it for use by mission application developers. Developed and supported products across C++, Java, C#, .Net, and Python on Windows XP, Vista, and Linux. Used agile planning, testing, and development (Scrum) as well as Test Driven Development and Continuous Integration. Received a Certificate of Appreciation for outstanding support of the BTRA program and collaboration across different labs. Show less

    • Software Development
    • 1 - 100 Employee
    • Principal Engineer / Technical Lead / Lead Artificial Intelligence Engineer
      • Jul 2004 - Jan 2010

      Responsible for designing many aspects of DAS’s cutting edge team-based tactical decision making trainer, Virtual Interactive Combat Environment (V.I.C.E.). The primary engineer at DAS who worked on this product from the design phase through sales and support phases. Took many roles during the life of the product, usually a few at once, from managing the development team of up to 12 members, designing & implementing different aspects of V.I.C.E , acting as the primary interface with our designers and art team, sales engineering, new business development, to technical support. Had primary role in the design, implementation, and integration of the following modules: Artificial Intelligence, scripting & game logic, networking & interoperability, animation engine, physics engine, weapon systems, and tool development. Before V.I.C.E, Lead AI Engineer of another training system for The Secret Service. Responsible for designing and implementing all aspects of the AI module from pathfinding, behaviors, actor controllers, animation, character/vehicle group behaviors, and scripting among variety of other tasks. Received the highest rating in the history of the company for being a dedicated team player. Show less

    • United States
    • Higher Education
    • 700 & Above Employee
    • Artificial Intelligence Course Director
      • Dec 1999 - Jun 2004

      Responsible for designing, preparing, and teaching all lectures & labs for the AI course which is part of the Game Design & Development A.S. and B.S. curriculums. Topics included Finite State Machines, Planning (path planning, pre-planning, hierarchical planning, goal oriented action planning), Fuzzy Logic, Decision Trees, Neural Networks, Genetic Algorithms, Flocking, Formations, Team-Based AI, Rule-Based Systems, and Agent Architecture Managed Lab Instructors Very Involved in the degrees’ curriculum improvement/development and oversaw technical aspects of interviews for Course Directors and Lab Instructors Part of the initial staff that helped grown and improve the curriculum from the start of the program. Completed several real-time simulation projects for Sun Microsystems over many years which include multiple game technology demos for the following genres: First Person Shooter, Real Time Strategy, Racing, Fighting, and Massively Multiplayer Online Game to demonstrate. Developed projects in C, C++, and Java that were targeted for Windows, Unix, Apple Mac OS X, and Solaris. Developed a few high-performance real-time Virtual Reality (VR) projects including software for several VR devices. Received Outstanding Achievement Award for significant contributions to the Game Design & Development curriculum. Show less

Education

  • University of Central Florida
    BS, Computer Science
    1999 - 2001

Community

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