Sylvain Constantin

Executive Producer at Nvizzio Creations Inc.
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Contact Information
us****@****om
(386) 825-5501
Location
Montreal, Quebec, Canada, CA
Languages
  • French Native or bilingual proficiency
  • English Full professional proficiency

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5.0

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Kael Lazla

I had the chance to work with Sylvain on multiple Mobile projects. Sylvain is a multi-talented freemium expert. He knows this ecosystem very well, from design to the live operation. I enjoyed all my discussions with him, and always learned something out of our debates. He's a fantastic professional to work with! Sylvain is a Partner I highly recommend if you want to succeed in the Freemium space!

Kevin Leung

I had the pleasure of working with Sylvain during our time at Ludia for the Jurassic World project, a massive undertaking of a game that had to be released in conjunction with the film in summer 2015. He immediately struck me as someone who was smart and agile, not just in terms of work but also in his ability to understand people and give them direction when it was needed. Production on any major gaming project is never without its challenges and setbacks - which was true of JW - but it takes someone with a steady hand at the wheel to ensure their team focuses on the right problems and concentrates their energy on solutions. Sylvain is that type of person. I am grateful for his career advice and his insights into what it means to be in charge of 50+ people, a significant budget entrusted to you, and how to eat pressure for breakfast before the first morning meeting. Supporter, mentor, knowledgeable guy. In short, Sylvain is your producer if you want to your project through from start to finish. It was a lot of fun working with you, Sylvain!

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Experience

    • Canada
    • Computer Games
    • 1 - 100 Employee
    • Executive Producer
      • Mar 2017 - Present

    • Senior Producer
      • Feb 2016 - Feb 2017

    • Canada
    • Computer Games
    • 700 & Above Employee
    • Senior Producer
      • Nov 2014 - Jan 2016

    • Canada
    • Entertainment
    • 100 - 200 Employee
    • Senior Producer
      • Jul 2013 - Nov 2014

    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • Senior Producer
      • Jun 2012 - Jul 2013

      • Developed a new creative vision for the Scrabble brand, which resulted in bringing the game back from 1.5 stars to 4.5 stars, and growing the audience by 30%• Directly led the Art and design team to develop and execute on the vision• Managed the relationship with licensors (Hasbro and Mattel)• Evangelized on Freemium economy, AEM and analytics, working closely with product managers to adapt Scrabble to a new business environment• Led a SWAT team to develop a new (undisclosed) IP until successful greenlight from All Play Label

    • Canada
    • Computer Games
    • 100 - 200 Employee
    • Executive Producer
      • Mar 2011 - Jun 2012

      • IP Projects supervision (strategy, budget, funding, dev plan, quality, reporting)• Funding of games, either through public grants or publishing deals• Management of the relationship with the partners (pitch, calls, tradeshows/travels)• Team building and management of 30 devs (mentoring, game reviews, pedagogy)• Management of live support team (community manager, analytics, and market research analyst • IP Projects supervision (strategy, budget, funding, dev plan, quality, reporting)• Funding of games, either through public grants or publishing deals• Management of the relationship with the partners (pitch, calls, tradeshows/travels)• Team building and management of 30 devs (mentoring, game reviews, pedagogy)• Management of live support team (community manager, analytics, and market research analyst

    • France
    • Computer Games
    • 700 & Above Employee
    • Manager, Market & Consumer Analytics
      • Jul 2008 - Oct 2010

      - Developed in-game Tracking usage and process at corporate-wide level, on X360/PS3/PC/Mac/Onlive/Wii- Coordinated in-game tracking vision, needs and integration for all major titles (20+ games, 50+ skus), collaborating with many internal clients and all teams involved- Managed a team of 6 BI analysts- Provided Production, Editorial, Marketing, Finance and Top Management with insights and recommendations about gameplay usage, game consumption and activity patterns, through scheduled and ad-hoc reports

    • Senior Analyst, Strategic Planning
      • Nov 2004 - Jul 2008

      - videogame market analysis and forecast- title forecast, launch date and format recommendations- category analysis- brand strategy, game and brand performance assessment- insights and recommendations delivered to production teams, Marketing, Finance and Top Management

    • Producer ("187 Ride or Die")
      • Aug 2002 - Nov 2004

      - new IP in the combat-driving genre, on PS2 and Xbox- management of a 50+people staff

    • Producer ("Rayman Arena")
      • Mar 2002 - Jul 2002

      - port of the PS2 version, on Gamecube and Xbox- management of a 20+people staff - 6month development, handled on time and on budget

    • United States
    • Non-profit Organization Management
    • 1 - 100 Employee
    • Lead game designer ("Conflict Zone")
      • Jul 1999 - Feb 2002

      - creation of the game mechanics- story and mission design- unit balancing- management of the design team (game and level design) - creation of the game mechanics- story and mission design- unit balancing- management of the design team (game and level design)

    • Lead game designer (game prototypes)
      • Jul 1998 - Jun 1999

      Creation of various videogame prototypes, to demonstrate Virtools (videogame prototyping tool) features Creation of various videogame prototypes, to demonstrate Virtools (videogame prototyping tool) features

    • Lead game designer
      • Jul 1996 - Jun 1998

      - company co-founder and co-owner- creation of game mechanisms for various videogame prototypes - company co-founder and co-owner- creation of game mechanisms for various videogame prototypes

Education

  • Université Côte d'Azur
    Master, Computer Science
    1994 - 1996
  • Université Côte d'Azur
    Bachelor, Mathematics
    1991 - 1994

Community

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