Syahroni Musthofa
Level Designer at Alegrium- Claim this Profile
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Topline Score
Bio
Experience
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Alegrium
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Indonesia
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Computer Games
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1 - 100 Employee
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Level Designer
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Jul 2020 - Present
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ICANDO
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Indonesia
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E-learning
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1 - 100 Employee
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Senior Game Designer
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Sep 2019 - Jul 2020
- Managing communication between programmer, artist, story writer, and composer - Creating game design documents - Mini game designer - User experince designer - Level designer - Quest designer - As company representative for several local events - Managing communication between programmer, artist, story writer, and composer - Creating game design documents - Mini game designer - User experince designer - Level designer - Quest designer - As company representative for several local events
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Eggion
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Bandung Area, West Java, Indonesia
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Game Director
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Jan 2014 - Nov 2019
- Managing communication between programmer, artist, story writer, and composer - Creating timeline, planning and managing assets - Creating game design documents - Supervise 3C (Control, Camera, Character) - Creating formula battle, exp, and content - Combat designer - Character designer - Narrative designer - User experince designer - User interface desinger - Level designer - Quest designer - As company representative for several international and local events Show less
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SEMISOFT
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Indonesia
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Computer Games
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1 - 100 Employee
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Senior Game Designer
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Mar 2016 - Aug 2019
- Managing communication between programmer, artist, story writer, and composer - Help producer to create timeline, planning and managing assets - Creating game design documents - Creating battle systems - Supervise 3C (Control, Camera, Character) - Creating formula battle, exp, and content - User experince designer - Level designer - Quest designer - As company representative for several international and local events Mark of The Beast [Action Game] - Designing main character and enemy movesets - Supervise animator - Supervise vfx artist Reelly Hooked [Mobile Game] - Supervise animator to make a good timing and juiciness - VFX Artist Legrand Legacy [Turn Based] [PS4/Switch/Xbox One/Steam] - Creating all side quest, Golden Ruggamsh is the most memorable quest. - Supervise battle camera in Legrand Legacy v2.0 - Designing tactical war battle system - Designing tournament system for grinding mode - Designing reward systems for mini games - Supervise mini games - Creating Legrand Legacy wiki - Tester Legrand Legacy PC/PS4/SWITCH/XBOX One almost 700 hours in total Show less
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Studio Namaapa
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Indonesia
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Video Editing
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Aug 2015 - Aug 2015
I create video opening on Nusakana games, the game is published on steam. I create video opening on Nusakana games, the game is published on steam.
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SMA Negeri 1 Bandung
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Greater Jakarta Area, Indonesia
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Game Designer
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Jun 2014 - Jun 2015
- Designing Chemistry Game Education for High School - Creating User Experience - Creating User Interface - Programming with Action Script 2.0 - Designing Chemistry Game Education for High School - Creating User Experience - Creating User Interface - Programming with Action Script 2.0
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PT Jasa Marga (Persero) Tbk.
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Civil Engineering
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300 - 400 Employee
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Web Designer
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Aug 2014 - Dec 2014
I create system inventory for my intership at PT. Jasa Marga (Persero) Tbk. I create system inventory for my intership at PT. Jasa Marga (Persero) Tbk.
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Enthrean Guardian
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Indonesia
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Cutscene Director
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Apr 2011 - Dec 2013
- Cutscene director - Narrative designer for chapter 2 - Balancing - Pixel artist - Cutscene director - Narrative designer for chapter 2 - Balancing - Pixel artist
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Education
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Universitas Komputer Indonesia
Bachelor's degree, Information Technology