Swann Klein

2D/3D Artist at Trebuchet VR
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Contact Information
us****@****om
(386) 825-5501
Location
CA
Languages
  • French Native or bilingual proficiency
  • English Professional working proficiency
  • German Limited working proficiency

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Bio

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Benoit Onillon

A natural talent for animation and rigging! Swann attended my Game Art classes and always stood out as a dedicated artist. He made quick work of common 3D assignments and found himself excelling in the field of character animation and rigging with real artistic insight and technical eagerness. Check out his work!

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Experience

    • Canada
    • Computer Games
    • 1 - 100 Employee
    • 2D/3D Artist
      • Jun 2018 - Present

      - Creating 2D concepts arts used for the artistic directions for different projects. - Modelling, texturing, rigging, animating and integrating various types of 3D assets, from props to characters. Project: Jousting Time - Created concept arts for the characters. - Modeled, textured and animated all the 3D characters. - Tweaked the lighting and post process. Project: Prison Boss VR - Tweaked and optimized the environment models and textures for the PS4/VR port. - Added some FX (Particles mostly) in some scenes

    • Canada
    • Entertainment Providers
    • 1 - 100 Employee
    • 3D Animator
      • Dec 2017 - Feb 2018

      Project: AWAY: The Survival Series - Animated the main character, a quadruped animal. - Integrated the animations in UE4 and tweaked the Animation Blueprints to make sure the animations worked fine with the gameplay. Project: AWAY: The Survival Series - Animated the main character, a quadruped animal. - Integrated the animations in UE4 and tweaked the Animation Blueprints to make sure the animations worked fine with the gameplay.

    • France
    • Computer Games
    • 1 - 100 Employee
    • 3D Animator
      • Feb 2017 - Aug 2017

      Project: Sports Party - Animated characters and cutscenes in Maya. - Integrated animations in engine and making sure they work well with the gameplay and intended game feel. Project: Sports Party - Animated characters and cutscenes in Maya. - Integrated animations in engine and making sure they work well with the gameplay and intended game feel.

    • France
    • Computer Games
    • 700 & Above Employee
    • Junior Cinematic Artist
      • Feb 2016 - Dec 2016

      Project: Ghost Recon Wildlands - Posed and animated several realistic human characters. - Referenced storyboard to build, light and props scenes in-engine. - Collaborated with motion design company to realize in-engine framing and rendering. Project: Ghost Recon Wildlands - Posed and animated several realistic human characters. - Referenced storyboard to build, light and props scenes in-engine. - Collaborated with motion design company to realize in-engine framing and rendering.

    • France
    • Computer Games
    • 1 - 100 Employee
    • 2D/3D Artist
      • Nov 2015 - Dec 2015

      - Created and integrated particle FXs. - Supervised modeling and rigging of various 3D characters, then integrated them in Unity. - Created and integrated particle FXs. - Supervised modeling and rigging of various 3D characters, then integrated them in Unity.

    • France
    • Computer Games
    • 1 - 100 Employee
    • 3D Artist
      • Mar 2014 - Jul 2015

      Project: Sick Bricks - Created various 3D props and characters for several games. - Rigged and animated 3D cartoonish characters. Project: Sick Bricks - Created various 3D props and characters for several games. - Rigged and animated 3D cartoonish characters.

    • United States
    • Entertainment Providers
    • 1 - 100 Employee
    • Compositing Artist
      • Jun 2012 - Jul 2013

      Composed with After Effect and Flash on the 2D animated series "Rosie" and "Kobushi". Composed with After Effect and Flash on the 2D animated series "Rosie" and "Kobushi".

Education

  • ISART DIGITAL Paris
    Game Art Degree
    2011 - 2015

Community

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