Svetlana Labonovskaia

Lead 3D Artist at Exverse.io
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Contact Information
us****@****om
(386) 825-5501
Location
Chengdu, Sichuan, China, CN
Languages
  • Russian Native or bilingual proficiency
  • English Professional working proficiency
  • Chinese Limited working proficiency
  • Japanese Elementary proficiency

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Credentials

  • EF SET Certificate
    EF Standard English Test (EF SET)
    Sep, 2021
    - Nov, 2024

Experience

    • Computer Games
    • 1 - 100 Employee
    • Lead 3D Artist
      • Feb 2022 - Present

      Team leader 3d character artist. Job Responsibilities 3d character artist: Full-cycle pipeline, from high-poly to final render (GAME READY MODEL). Сharacter concept development, 3d character modelling/sculpting, cutting and sewing in Marvelous, hard-surface modeling, retopology, making Uvs, hand-paint texturing, PBR-texturing. Job Responsibilities team lead character artist: I collaborate with the Character Art team, other art disciplines, and franchise directors to establish visual style and production pipelines/processes for creating character models. I maintain the Character team's scope of work by delegating tasks, planning estimates, and updating stakeholders as needed to ensure team workloads are manageable and deliverables can be completed on schedule. I develop & support next-gen character pipelines for character customization processes. I provide timely, thoughtful feedback to Character team to ensure assets are stylistically cohesive and aligned with established artistic and technical quality bars. I proactively engage with leadership and peers across departments to align on high-level priorities. I partner with Tech Art and Engineering throughout development to ensure assets are functionally sound and optimized for engine/platform constraints. I asssist in continually expanding the capabilities of the Character Art team through mentoring and team building, refinements of process and techniques, and candidate recruiting and hiring. I explore opportunities to technically innovate, streamline tools and processes, and champion best practices for the team. Show less

    • Freelance 3D Artist
      • Mar 2018 - Present

      Responsibilities: Sculpt high-poly 3D characters and objects. Create low-poly 3D characters and objects for use in mobile AR applications. Rig and animate 3D characters and objects. Create textures for 3D assets using Photoshop or Substance Painter. Optimization of assets to fit technical requirements.

    • Freelance Illustrator
      • Dec 2017 - Present

      Responsibilities: Client search. Prepare rough drafts according to requirements clients, Detail oriented, able to prioritize tasks and to successfully meet the deadline, Refine designs with illustration software. Use various colors, graphics and effects to better visualize each concept. Format images using computer-aided design software. Apply isometric techniques to add perspective to complex shapes. Participate in design briefs with clients, editors and/or marketers to identify their needs. Define time and budget limitations. Ensure that illustrations meet quality and color standards. Show less

    • E-Learning Providers
    • 1 - 100 Employee
    • MOVIE MAN
      • Dec 2021 - Jun 2022

      During the course, I worked with 3ds max 2018, Zbrush, V-Ray, Substance painter, Marvelous Designer, Zwrap\WrapX, Adobe Photoshop, Ornatrix and Unfold 3d. I learned how to use the most important 3D modeling programs: Maya, Blender, Photoshop, Substance Painter, Marmoset Toolbag and Unreal Engine. Learned about hotkeys, working with geometry, lighting and rendering. Learn to understand masses and shapes, understand basic anatomy. I understood how to read and get into the concept without going into detail. I learned how to start working on a character in the studio, and what technical features need to be taken into account from the very beginning. I learned different ways to achieve high detail. I drew textures for the character, clothes, skin, and so on. Adjusted shaders and made materials realistic. Made hair for production - worked in 3D Max and Omatrix. Plus, I learned to focus on principles, not specific buttons. I figured out the basic principles of compositing the final picture, post-processing. I understood why it was necessary to complicate the work at the stage of modeling and texturing. Show less

  • Red Obsession
    • Нижний Новгород, Нижегородская область, Россия
    • 3D Generalist
      • Feb 2021 - Jan 2022

      Responsibilities: Full-cycle pipeline, from high-poly to final render (GAME READY MODEL). Create 3D models, textures, materials, lighting, and renderings for infrastructure and architecture. Character concept, game mechanics, 3D modeling of characters and environments, optimizing 3D models for the game scene. Create interactive and immersive content for virtual experiences. Discuss project needs and timelines with other team members and leadership. Provide project updates and submit work for review. Maintain standards when working through the visualization process. Show less

    • China
    • Education Administration Programs
    • 1 - 100 Employee
    • 3D-аниматор
      • Sep 2017 - Jul 2021

      First year of study. First semester September 2017 - January 2018: Picture. The form. Space. Perspective. Academic drawing. Fundamentals of computer graphics. Second semester March 2018 - July 2018 Life drawing, graphic techniques. Academic drawing. Fundamentals of 2D animation. Art history. Second year of study. First semester September 2018 - January 2019 Animation skill. Computer graphics (professional animation program) Stop motion animation. Basics of 3D modeling, the beginning of the study of 3D programs. Dramaturgy. Second semester March 2019 - July 2019 Animation history. Sketching. Anatomy and anatomical sculpture (3D sculpture in Zbrush program) Fundamentals of 3D animation. Third year of study. First semester September 2019 - January 2020 Animation history. Directing. Acting skills. Fundamentals of 3D character modeling. Second semester March 2020 - July 2020 Fundamentals of 3D character animation. Rigging. Fundamentals of facial animation. Fundamentals of VFX creation. Fourth year of study. September 2020 - January 2021 Modeling 3d characters. Rigging and Animation. Basics of texturing. The study of stimulation of hair, wool, fabric. March 2021- July 2021 Active work on the diploma project. Show less

    • Cyprus
    • Entertainment Providers
    • 1 - 100 Employee
    • 3D Artist
      • Oct 2020 - Nov 2020

      I have been trained in the following areas: Fantasy weapons and armor Head anatomy, 3D scan cleanup, hair creation I have been trained in the following areas: Fantasy weapons and armor Head anatomy, 3D scan cleanup, hair creation

Education

  • Chengdu University (CDU)
    Bachelor of Fine Arts - BFA, animation
    2017 - 2021

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