Kwan Sukasame

Senior Environment Artist at Insomniac Games
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Location
New York City Metropolitan Area
Languages
  • Thai -
  • English -

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Credentials

  • An Introduction to Marketing
    University of Pennsylvania
    Dec, 2014
    - Sep, 2024
  • Grow to Greatness: Smart Growth for Private Businesses, Part II
    University of Virginia
    Apr, 2014
    - Sep, 2024
  • Grow to Greatness: Smart Growth for Private Businesses, Part I
    University of Virginia
    Mar, 2013
    - Sep, 2024

Experience

    • United States
    • Computer Games
    • 300 - 400 Employee
    • Senior Environment Artist
      • Jul 2021 - Present
    • United States
    • Entertainment
    • 700 & Above Employee
    • Environment Artist - Interactive
      • Jul 2019 - Jun 2021

      Www.msgSphere.com Www.msgSphere.com

    • United States
    • Software Development
    • 1 - 100 Employee
    • Freelance Art Director
      • Aug 2018 - Jul 2019

      - Directed a small team of artists for developing 'VCoder' educational VR game. - Conceptualized and created 3D environment for a winning VR prototype for Oculus Launchpad program (Aug - Oct 2018) - Directed a small team of artists for developing 'VCoder' educational VR game. - Conceptualized and created 3D environment for a winning VR prototype for Oculus Launchpad program (Aug - Oct 2018)

    • Freelance Senior Environment Artist
      • Mar 2016 - Mar 2019

      - RBI 2018 - Created 3D environments for VR - RBI 2018 - Created 3D environments for VR

    • Computer Games
    • Freelance 3D Environment Artist
      • Mar 2016 - Oct 2017

      - Visualized and created 3D environments for Magic Table Chess, Dungeon Chess, and Catan VR games. - Visualized and created 3D environments for Magic Table Chess, Dungeon Chess, and Catan VR games.

    • Contract 3D Artist
      • Jul 2015 - Mar 2016

      Delivered high and low polygon models with textures for cinematic and in-game assets; vehicles and props for Spider-Man (PS4). Delivered high and low polygon models with textures for cinematic and in-game assets; vehicles and props for Spider-Man (PS4).

    • France
    • Computer Games
    • 700 & Above Employee
    • Senior 3D Artist
      • Aug 2011 - Jul 2015

      - Conceptualized, created, implemented 3D environment assets for 4 mobile games; Spider-man Unlimited (Marvel), Cars (Disney-Pixar), Zombiewood (Gameloft), and Ice Age Village (Fox Entertainment Group). - Directed and delegated tasks for less senior artists ensuring 3D assets quality to highest standard while keeping close communication with an Art Lead. - Contributed 3D assets on multiple projects simultaneously. - Conceptualized, created, implemented 3D environment assets for 4 mobile games; Spider-man Unlimited (Marvel), Cars (Disney-Pixar), Zombiewood (Gameloft), and Ice Age Village (Fox Entertainment Group). - Directed and delegated tasks for less senior artists ensuring 3D assets quality to highest standard while keeping close communication with an Art Lead. - Contributed 3D assets on multiple projects simultaneously.

    • United States
    • Computer Games
    • 200 - 300 Employee
    • Senior Environment/Level Artist
      • Mar 2010 - Jun 2011

      - Collaborated with game designers on visual development for a multiplayer campaign for AAA title, Homefront. - Designed and created 3D environments include terrains, trees, and assets placements in Unreal engine. - Worked closely with 3D prop artists on 3D assets suggestion. Balanced frame rate performance without losing visual quality of the project. - Collaborated with game designers on visual development for a multiplayer campaign for AAA title, Homefront. - Designed and created 3D environments include terrains, trees, and assets placements in Unreal engine. - Worked closely with 3D prop artists on 3D assets suggestion. Balanced frame rate performance without losing visual quality of the project.

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Freelance 3D Environment artist
      • Oct 2009 - Mar 2010

      Delivered 3D environments include high polygon models, textures, and scene lighting for 2D PC game, Escape from Frankenstein’s Castle (Big Fish Games). Delivered 3D environments include high polygon models, textures, and scene lighting for 2D PC game, Escape from Frankenstein’s Castle (Big Fish Games).

    • Computer Games
    • Contract 3D Environment artist
      • Sep 2009 - Dec 2009

      - Assisted with 2 environment sets creation include modeling, texturing, and lighting for a console game, Power Gig: Rise of the Six String. - Self directed while contributing work remotely with the team from Boston. - Assisted with 2 environment sets creation include modeling, texturing, and lighting for a console game, Power Gig: Rise of the Six String. - Self directed while contributing work remotely with the team from Boston.

    • Senior 3D Artist
      • Feb 2007 - Sep 2009

      - Led a Sim City Societies (PC) team as a lead visual artist. Responsible for visual development and creation of 3D architectures. Managed and conducted final approval of 3D assets.- Contributed modeling, texturing, UI designing skills for various PC games include Nile Online (www.playNileOnline.com), Mosby’s Confederacy, Hinterland, Children of the Nile: Alexandria, and Sim City Societies: Destinations Expansion Pack.

    • 3D Artist
      • Mar 2004 - Feb 2007

      Contributed 3D, 2D, and animation in-game art assets; environments, characters, and UI for Caesar IV and Children of the Nile (PC games). Assisted with high polygon modeling for cinematic.

    • Technology, Information and Internet
    • 3D & UI Artist
      • Mar 2002 - Nov 2003

      Visual developed and created level arts and UI for MMORPG game, Rubies of Eventide. Visual developed and created level arts and UI for MMORPG game, Rubies of Eventide.

    • Brazil
    • Marketing Services
    • 1 - 100 Employee
    • 3D Artist
      • Aug 2000 - Nov 2000

      Modeled, textured, and animated cel-shaded characters for Zoog Disney TV project. Modeled, textured, and animated cel-shaded characters for Zoog Disney TV project.

Education

  • Pratt Institute
    BFA, Computer Graphics and Interactive Media
    1996 - 2000

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