Stuart Jollands

Outsourcing Manager at Mediatonic Games
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Greater Oxford Area, NZ

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Richard Fox

Stuart was hired for Project: MyWorld based mostly on his ZBrush expertise but we soon found that he had a lot more to offer the team. He is a very quick learner and was able to pick up on new software and complex shader techniques in a very short space of time. The project required all artists to be highly flexible and adaptable in order to tackle a variety of different art disciplines and Stuart, though not as experienced as the rest of the team, impressed us with his eagerness to take on any art tasks as well as his ability to produce incredibly well-crafted quality assets. Stuart conducted himself extremely professionally throughout his time at Realtime Worlds and put in a fantastic effort on what was an incredibly challenging and unusual project. He already has a good, solid set of skills and technical knowledge under his belt and possesses the drive and desire to continue developing into a hugely talented and versatile artist. Stuart would make a great addition to any art team out there and I certainly would have no hesitation in working with him again should the opportunity arise.

Cesar Dacol Jr

Stuart is a bright guy. Very talented sculptor with a firm sense of the production pipeline. Further more Stuart shows great team aptitude, always willing to help others where needed. I can easily commend Stuart and have no doubt that with proper guidance will flourish in any production workforce. Cesar Dacol Jr. Aka, The Voodoo Monkey http://www.cesar-dacol-jr.com

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Experience

    • United Kingdom
    • Computer Games
    • 200 - 300 Employee
    • Outsourcing Manager
      • Aug 2020 - Present

    • Entertainment Providers
    • Technical Art Director
      • Feb 2018 - Present

      Independent Mobile Game Development using UnityConcept Art, 3D Asset and Code Support Outsource Provider Independent Mobile Game Development using UnityConcept Art, 3D Asset and Code Support Outsource Provider

    • Egypt
    • Human Resources
    • 1 - 100 Employee
    • Maya TD and Zbrush Artist
      • Aug 2006 - Present

      Low and High Polygon ModellingZbrush sculptingTexture CreationRigging and skinning of character assetsMEL Scripting Low and High Polygon ModellingZbrush sculptingTexture CreationRigging and skinning of character assetsMEL Scripting

    • United Kingdom
    • Mobile Gaming Apps
    • 100 - 200 Employee
    • Lead 3D Artist
      • Aug 2012 - Feb 2018

      Establishment of modular, library based asset construction workflows using Maya, Zbrush and Substance. Establishment of pipeline hygiene rules.Generation of example assets for Character Pipelines.Multi-disciplinary production planning and management.Outsource relationship and pipeline management.Games prototyping using Unity and internal tools. Establishment of modular, library based asset construction workflows using Maya, Zbrush and Substance. Establishment of pipeline hygiene rules.Generation of example assets for Character Pipelines.Multi-disciplinary production planning and management.Outsource relationship and pipeline management.Games prototyping using Unity and internal tools.

    • United Kingdom
    • Artists and Writers
    • Maya TD
      • Oct 2010 - Dec 2011

      3D Content Pipeline SetupModelling, texturing, skinning and rigging of character, prop and environment assets for multiple TV commercialsCamera, lighting and multi-pass rendering using Mental Ray 3D Content Pipeline SetupModelling, texturing, skinning and rigging of character, prop and environment assets for multiple TV commercialsCamera, lighting and multi-pass rendering using Mental Ray

    • Computer Games
    • 1 - 100 Employee
    • 3D Generalist
      • Nov 2009 - Jul 2010

      3D Artist on 'Project: MyWorld' , a miniature model stylized game featuring mini-games set in real-world locations.Modelling, sculpting and texture generation using 3DSMax, Zbrush and Photoshop.Replication of real-world miniature modelling styles and techniques using 3D content generation packages. 3D Artist on 'Project: MyWorld' , a miniature model stylized game featuring mini-games set in real-world locations.Modelling, sculpting and texture generation using 3DSMax, Zbrush and Photoshop.Replication of real-world miniature modelling styles and techniques using 3D content generation packages.

    • Computer Games
    • Character Artist
      • Mar 2008 - Oct 2009

      Responsibility for the development of a Zbrush-centric character art pipeline.Modelling, texturing and rigging models for studio projects as well as managing the quality of outsourced assets and mentoring other artists in both Maya and Zbrush. Responsibility for the development of a Zbrush-centric character art pipeline.Modelling, texturing and rigging models for studio projects as well as managing the quality of outsourced assets and mentoring other artists in both Maya and Zbrush.

    • France
    • Movies, Videos, and Sound
    • 1 - 100 Employee
    • Freelance 3D Artist
      • Jun 2007 - Jul 2007

      Production of Character assets for the playstation home E3 tech demo. Production of Character assets for the playstation home E3 tech demo.

    • United Kingdom
    • Higher Education
    • 700 & Above Employee
    • PhD Research Physicist
      • Oct 2002 - Oct 2006

      X-ray physics characterisation of semiconductor virtual substrates and ferroic material systems. X-ray physics characterisation of semiconductor virtual substrates and ferroic material systems.

Education

  • University of Warwick
    MPhys, Physics
    1998 - 2006

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