Stu McDonald

Director at Sunburst Simulations
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Contact Information
us****@****om
(386) 825-5501
Location
Edinburgh, Scotland, United Kingdom, UK
Languages
  • English Native or bilingual proficiency
  • French Elementary proficiency
  • German Elementary proficiency
  • Spanish Elementary proficiency
  • Chinese Elementary proficiency
  • Egyptian (Ancient) Elementary proficiency
  • Latin Elementary proficiency
  • Gaelic Elementary proficiency
  • Arabic Elementary proficiency

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Bio

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Experience

    • United Kingdom
    • IT Services and IT Consulting
    • 1 - 100 Employee
    • Director
      • Apr 2022 - Present

      At Sunburst we specialise in experiential learning. I founded the company to maintain seamless continuity of service of the globally-renowned and award-winning portfolio of simulations offered by the former G2G3. We continue to innovate in this space: ITSM, DevOps, Ways Of Working, Agile, ESM, CloudOps, DevSecOps... Whether you're an enterprise, a training provider, or a consultancy firm: if your teams -- or your clients' teams -- are working at odds instead of pulling together, then our serious games can help them find their own "aha" moments, and discover the answers for themselves, through working together and having fun. Show less

    • United Kingdom
    • IT Services and IT Consulting
    • 1 - 100 Employee
    • Lead developer
      • May 2013 - Mar 2022

      Lead developer for the business's portfolio of bespoke serious games and simulations, for clients including Atlassian, HPE, Microsoft, BNY Mellon, BHP Billiton, Johnson and Johnson etc. Full product lifecycle, from requirement-gathering with clients, through design in collaboration with SMEs and game designers, through implementation, to long-term support. Agile methodology, C#/.NET, ASP.NET, WebAPI, Azure Functions, Blazor; continuous integration and deployment with TeamCity and Octopus.Working in a small business unit, I have also handled plenty of responsibilities not normally associated with a developer role: client liaison, customer support, pre-sales etc.Senior collaborator in a large team on our in-house platform for gamification, using TDD methodology to implement a microservice-based architecture using NServiceBus, WebAPI, and frontend using ASP.NET, JavaScript, TypeScript.Project lead and client liaison for a 3D virtual-reality training simulation commissioned by the Fire Service College in Oxfordshire, using Unity3D, Oculus VR and the Igloo Vision dome. Show less

    • Senior developer
      • Nov 2007 - May 2013

  • DC Studios
    • Edinburgh, Scotland, United Kingdom
    • Senior Software Engineer
      • May 2005 - Jun 2006

      Completion of the projects started at VIS entertainment (see below) after it was bought by DC Studios. Completion of the projects started at VIS entertainment (see below) after it was bought by DC Studios.

    • United Kingdom
    • Computer Games
    • Senior Software Engineer
      • Jun 2003 - Mar 2005

      Sole responsibility for audio engine, script engine, and build automation, and shared responsibility for system programming, game logic, tools support and physics, on multiple high-profile videogames (including the #1, million-selling "State of emergency"; "Evil dead: fistful of boomstick", "State of emergency 2" and "Cartoon Network racing"), using C and C++ on PlayStation 2, PlayStation Portable, Xbox and Nintendo DS.

    • Software Engineer
      • Jun 2000 - Jun 2003

    • Broadcast Media Production and Distribution
    • 1 - 100 Employee
    • Junior Research Engineer
      • Sep 1997 - May 2000

      Developed research versions and prototypes of various systems related to the then-novel digital TV broadcast standards (MPEG Advanced Audio Coding, standards conversion/deinterlacing, video watermarking, MPEG video stress-testing). C++ on SunOS, and C on SHARC DSPs, with associated Linux kernel driver development. Developed research versions and prototypes of various systems related to the then-novel digital TV broadcast standards (MPEG Advanced Audio Coding, standards conversion/deinterlacing, video watermarking, MPEG video stress-testing). C++ on SunOS, and C on SHARC DSPs, with associated Linux kernel driver development.

Education

  • University of Cambridge
    Master of Arts - MA, Natural Science and Mathematics
    1993 - 1997

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