Stu Maxwell

Art & VFX Director at Maxis Studios - EA
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Contact Information
us****@****om
(386) 825-5501
Location
Vancouver, British Columbia, Canada, CA

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Bio

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Experience

    • United States
    • Computer Games
    • 100 - 200 Employee
    • Art & VFX Director
      • Apr 2022 - Present

    • Canada
    • Entertainment Providers
    • 100 - 200 Employee
      • Jul 2020 - Apr 2022

      I worked closely with the Art Director to foster unexpected ideas and facilitate the rapid development of environment art, VFX, and lighting. I was also able to create several in-engine prototypes that served as first proofs of concept to convey new ideas.

      • Oct 2016 - Jul 2020

      I lead the happy and productive team of VFX artists through Gears 5 and it's DLC. Together we made the Xbox One sparkle with seductive visuals. The Coalition consistently brings the Gears of War franchise to new heights, and my team played a huge role in making Gears fun and gorgeous.

      • May 2012 - Oct 2016

      I crafted a high volume of 3rd-person-action-shooter VFX, including powerful weapons, exploding robots, epic storms, and satisfying gameplay feedback.

  • Hollow Tree Games
    • Vancouver, BC, Canada
    • Director
      • Jan 2014 - Dec 2018

      I formed Hollow Tree Games to build Shape of the World, a relaxing, beautiful, and musical exploration experience into dynamically-growing woods. To breathe life into my first indie game, I tackled every corner of Unreal Engine 4, though I spent most of my time building procedural content with the Blueprint and Material Editors. I formed Hollow Tree Games to build Shape of the World, a relaxing, beautiful, and musical exploration experience into dynamically-growing woods. To breathe life into my first indie game, I tackled every corner of Unreal Engine 4, though I spent most of my time building procedural content with the Blueprint and Material Editors.

    • Canada
    • Computer Games
    • 100 - 200 Employee
      • Jul 2009 - Apr 2012

      I gave the Space Marine Bolter weapon its satisfying punch, the Chainsword it's joyfully splashy gore, and the world of Warhammer 40k its grim darkness. To get there, I taught myself how to paint VFX concepts. My work became self-directed and I started to lead others.

      • Jun 2007 - Jun 2009

      I designed and illustrated the user interface for Dawn of War II.

    • Canada
    • Higher Education
    • 700 & Above Employee
    • Flash for Animators Instructor
      • Sep 2008 - Dec 2008

      I taught a small group of students the basics of drawing and animating in flash. They began with simple exercises and were ultimately able to create a short animation of their own direction. I taught a small group of students the basics of drawing and animating in flash. They began with simple exercises and were ultimately able to create a short animation of their own direction.

Education

  • Capilano University
    Degree, Digital Animation
    2006 - 2007
  • The University of British Columbia
    Bachelor of Fine Arts (B.F.A.), Sculpture, Video, Graphic Design
    2000 - 2004

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