Stu Maxwell
Art & VFX Director at Maxis Studios - EA- Claim this Profile
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Topline Score
Bio
Experience
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Maxis Studios - EA
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United States
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Computer Games
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100 - 200 Employee
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Art & VFX Director
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Apr 2022 - Present
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The Coalition Studio
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Canada
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Entertainment Providers
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100 - 200 Employee
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Jul 2020 - Apr 2022
I worked closely with the Art Director to foster unexpected ideas and facilitate the rapid development of environment art, VFX, and lighting. I was also able to create several in-engine prototypes that served as first proofs of concept to convey new ideas.
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Oct 2016 - Jul 2020
I lead the happy and productive team of VFX artists through Gears 5 and it's DLC. Together we made the Xbox One sparkle with seductive visuals. The Coalition consistently brings the Gears of War franchise to new heights, and my team played a huge role in making Gears fun and gorgeous.
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May 2012 - Oct 2016
I crafted a high volume of 3rd-person-action-shooter VFX, including powerful weapons, exploding robots, epic storms, and satisfying gameplay feedback.
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Hollow Tree Games
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Vancouver, BC, Canada
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Director
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Jan 2014 - Dec 2018
I formed Hollow Tree Games to build Shape of the World, a relaxing, beautiful, and musical exploration experience into dynamically-growing woods. To breathe life into my first indie game, I tackled every corner of Unreal Engine 4, though I spent most of my time building procedural content with the Blueprint and Material Editors. I formed Hollow Tree Games to build Shape of the World, a relaxing, beautiful, and musical exploration experience into dynamically-growing woods. To breathe life into my first indie game, I tackled every corner of Unreal Engine 4, though I spent most of my time building procedural content with the Blueprint and Material Editors.
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Relic Entertainment
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Canada
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Computer Games
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100 - 200 Employee
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Jul 2009 - Apr 2012
I gave the Space Marine Bolter weapon its satisfying punch, the Chainsword it's joyfully splashy gore, and the world of Warhammer 40k its grim darkness. To get there, I taught myself how to paint VFX concepts. My work became self-directed and I started to lead others.
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Jun 2007 - Jun 2009
I designed and illustrated the user interface for Dawn of War II.
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British Columbia Institute of Technology
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Canada
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Higher Education
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700 & Above Employee
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Flash for Animators Instructor
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Sep 2008 - Dec 2008
I taught a small group of students the basics of drawing and animating in flash. They began with simple exercises and were ultimately able to create a short animation of their own direction. I taught a small group of students the basics of drawing and animating in flash. They began with simple exercises and were ultimately able to create a short animation of their own direction.
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Education
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Capilano University
Degree, Digital Animation -
The University of British Columbia
Bachelor of Fine Arts (B.F.A.), Sculpture, Video, Graphic Design