Stiles Stoddard
3D Artist and Designer at Troll House Games- Claim this Profile
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English Native or bilingual proficiency
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Bio
Joshua Whittaker
Stiles utilizes every tool at his disposal to sculpt and paint the dark fetid creatures from his fever dreams. Monsters that require fur, feathers, scales or flab are no match for Stiles and Zbrush. His work has a continuity that carries through and his unapologetic designs are as hilarious as they are scary. He is absolutely hilarious and tons of fun to work with bringing great ideas and designs to the table. His background in traditional art gives fresh perspective on what game art can be.
Joshua Whittaker
Stiles utilizes every tool at his disposal to sculpt and paint the dark fetid creatures from his fever dreams. Monsters that require fur, feathers, scales or flab are no match for Stiles and Zbrush. His work has a continuity that carries through and his unapologetic designs are as hilarious as they are scary. He is absolutely hilarious and tons of fun to work with bringing great ideas and designs to the table. His background in traditional art gives fresh perspective on what game art can be.
Joshua Whittaker
Stiles utilizes every tool at his disposal to sculpt and paint the dark fetid creatures from his fever dreams. Monsters that require fur, feathers, scales or flab are no match for Stiles and Zbrush. His work has a continuity that carries through and his unapologetic designs are as hilarious as they are scary. He is absolutely hilarious and tons of fun to work with bringing great ideas and designs to the table. His background in traditional art gives fresh perspective on what game art can be.
Joshua Whittaker
Stiles utilizes every tool at his disposal to sculpt and paint the dark fetid creatures from his fever dreams. Monsters that require fur, feathers, scales or flab are no match for Stiles and Zbrush. His work has a continuity that carries through and his unapologetic designs are as hilarious as they are scary. He is absolutely hilarious and tons of fun to work with bringing great ideas and designs to the table. His background in traditional art gives fresh perspective on what game art can be.
Experience
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Troll House Games
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United States
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Entertainment
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1 - 100 Employee
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3D Artist and Designer
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Apr 2016 - Present
- Create 3D characters, props, and environment assets for worldbuilding - Analyze and contribute to art direction from concept to integration - Develop and curate mechanics design documents - Collaborate with programmers and animators in facilitating mechanics - Establish and implement workflow and production pipeline within development - Run QA testing for various gameplay systems - Lead interviews for perspective art department candidates - Manage show booths at events like DreamHack, PAX South, and SXSW Show less
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Education
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The Art Institutes
Bachelor of Fine Arts, Game Art and Design