Steve Powers
Lead Narrative Designer at Arkane Studios- Claim this Profile
Click to upgrade to our gold package
for the full feature experience.
Topline Score
Bio
Kain Shin
I have worked with Steve at two separate studios. Over time, I've come to view Steve as the sage of the design pit. I get a strong impression that Steve has seen it all when it comes to game development. He takes incoming challenges with stride and never seems to miss a beat when the unexpected happens at any level. Methodical and precise, Steve is dependably consistent with the high quality of his designs. As a designer, his experience definitely puts him at the top of the game with wholly coherent worlds and meaningful contexts. I have been learning from Steve's posture and attitude over my time working with him, and I'm grateful to have had that experience.
Derek Vandi
Steve is a real pleasure to work with. He knows what he wants and how to get it in a way that is professional, respectful, and brings out your best. Hands down, I would work with him again.
Kain Shin
I have worked with Steve at two separate studios. Over time, I've come to view Steve as the sage of the design pit. I get a strong impression that Steve has seen it all when it comes to game development. He takes incoming challenges with stride and never seems to miss a beat when the unexpected happens at any level. Methodical and precise, Steve is dependably consistent with the high quality of his designs. As a designer, his experience definitely puts him at the top of the game with wholly coherent worlds and meaningful contexts. I have been learning from Steve's posture and attitude over my time working with him, and I'm grateful to have had that experience.
Derek Vandi
Steve is a real pleasure to work with. He knows what he wants and how to get it in a way that is professional, respectful, and brings out your best. Hands down, I would work with him again.
Kain Shin
I have worked with Steve at two separate studios. Over time, I've come to view Steve as the sage of the design pit. I get a strong impression that Steve has seen it all when it comes to game development. He takes incoming challenges with stride and never seems to miss a beat when the unexpected happens at any level. Methodical and precise, Steve is dependably consistent with the high quality of his designs. As a designer, his experience definitely puts him at the top of the game with wholly coherent worlds and meaningful contexts. I have been learning from Steve's posture and attitude over my time working with him, and I'm grateful to have had that experience.
Derek Vandi
Steve is a real pleasure to work with. He knows what he wants and how to get it in a way that is professional, respectful, and brings out your best. Hands down, I would work with him again.
Kain Shin
I have worked with Steve at two separate studios. Over time, I've come to view Steve as the sage of the design pit. I get a strong impression that Steve has seen it all when it comes to game development. He takes incoming challenges with stride and never seems to miss a beat when the unexpected happens at any level. Methodical and precise, Steve is dependably consistent with the high quality of his designs. As a designer, his experience definitely puts him at the top of the game with wholly coherent worlds and meaningful contexts. I have been learning from Steve's posture and attitude over my time working with him, and I'm grateful to have had that experience.
Derek Vandi
Steve is a real pleasure to work with. He knows what he wants and how to get it in a way that is professional, respectful, and brings out your best. Hands down, I would work with him again.
0
/5.0 / Based on 0 ratingsFilter reviews by:
Experience
-
Arkane Studios
-
France
-
Computer Games
-
200 - 300 Employee
-
Lead Narrative Designer
-
Jan 2011 - Present
Redfall Prey Mooncrash Dishonored The Knife of Dunwall The Brigmore Witches Redfall Prey Mooncrash Dishonored The Knife of Dunwall The Brigmore Witches
-
-
-
-
Designer
-
Aug 2006 - Jan 2011
Disney Epic Mickey Disney Epic Mickey
-
-
-
Midway
-
United States
-
Real Estate
-
100 - 200 Employee
-
Designer
-
Jan 2005 - Aug 2006
Developed an undisclosed title Developed an undisclosed title
-
-
-
Ion Storm
-
Computer Games
-
Designer
-
Sep 1997 - Jan 2005
Deus Ex Deus Ex PS2 version Deus Ex: Invisible War Deus Ex Deus Ex PS2 version Deus Ex: Invisible War
-
-
-
Electronic Arts (EA)
-
United States
-
Entertainment Providers
-
700 & Above Employee
-
Designer
-
Jan 1992 - Dec 1996
Ultima VII Part II: The Serpent Isle. Ultima VIII: Pagan. Ultima VII Part II: The Serpent Isle. Ultima VIII: Pagan.
-
-
Education
-
Texas State University
Counseling Psychology -
Austin Community College
Social Work -
Art Institute of Houston
Associate, Visual Communication