Steven Zapata

Sr. Rendering Tech-Art, RnD Central at Riot Games
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Greater Seattle Area

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5.0

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Carl Lutz

Steve interned for me in the VR Lab at the Center for BrainHealth at the start of his sophomore year at UT Dallas. Shortly thereafter I offered him a part-time position having seen his tremendous growth over the past 6 months. Early on, Steve brought an enthusiasm and drive to the table which was evident by the amount that he would come to contribute to the project. He was quick surprise us with the quality of his work, his willingness to improve his skill-set, and his drive to improve the products we were developing. Further, Steve made it a point to help the other members on the team and would often present new methodologies or tools in order to save them production time and effort. During his time under my employment he surpassed my expectations and demonstrated that he was not only someone whom I could rely on, but an integral member of the team. It is my absolute pleasure to recommend Steve Zapata.

Aaron Tate

To whom it may concern: I am privileged to write this letter recommending one of my colleagues, Steve Zapata. Steve came to us as an intern but was quickly hired as a part time 3d artist. He has been with us for almost two years, during which time I have seen enormous growth and development as a game designer and as a 3d artist. He is driven to succeed with an enthusiasm that is contagious to those around him. Given a task, he fully commits himself to learning everything about the subject and finds the most efficient and well executed solution. This has been most apparent on his character work, as he has been an integral part in redeveloping our character creation pipeline. I recommend Steve with confidence that he will be a team asset and eventually a good leader. Sincerely, Aaron Tate 3D Artist VR Lab Center for Brain Health

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Experience

    • United States
    • Computer Games
    • 700 & Above Employee
    • Sr. Rendering Tech-Art, RnD Central
      • Aug 2021 - Present
    • United States
    • Software Development
    • 700 & Above Employee
    • Technical Artist
      • Dec 2018 - Jul 2021

      Tech-artist on Pokemon Go & AR Prototyping Tech-artist on Pokemon Go & AR Prototyping

    • United States
    • Computer Games
    • 3D, Shader, Technical Artist | Co-Founder
      • Mar 2014 - Nov 2018

      | Responsibilities | - Look Development & Shader Tech - Asset/Environment Creation & Pipeline - Game & Narrative Design - Art Optimization for Consoles | Accomplishments | - IndieCade 2017 Selection - Published in partnership with Aspyr Media, Inc - Released InnerSpace simultaneously on Nintendo Switch, PS4, XBox One, Steam, Mac, and Linux - Successfully Kickstarted & Greenlit InnerSpace: http://goo.gl/hixBY1 - Featured in digital & physical publications: Kotaku, IGN, Playstation Blog, Eurogamer, Nintendo, Edge Magazine, Gamasutra, Xbox Wire, more... Show less

    • United States
    • Research Services
    • 3D Artist
      • Dec 2012 - Jun 2015

      | Responsibilities | - Character face & hair asset methodologies/pipeline + documentation. - Character clothing assets. - High to Low-poly asset modeling & conversion - Custom shaders - Environment Art | Responsibilities | - Character face & hair asset methodologies/pipeline + documentation. - Character clothing assets. - High to Low-poly asset modeling & conversion - Custom shaders - Environment Art

    • Freelance 3D Artist
      • Feb 2015 - Apr 2015

      I was contracted to create 3D assets for the Polycraft World Minecraft Mod. The mod will be used to teach students/players practical knowledge about material sciences by adding post-industrial revolution construction capabilities to Minecraft. I constructed assets like Extruders, Injection Molders, and Milling Machines. | Responsibilities | - Asset Modeling and Texturing - 3D Asset Art Pipeline Further Project Documenttion: http://goo.gl/hVSMjX I was contracted to create 3D assets for the Polycraft World Minecraft Mod. The mod will be used to teach students/players practical knowledge about material sciences by adding post-industrial revolution construction capabilities to Minecraft. I constructed assets like Extruders, Injection Molders, and Milling Machines. | Responsibilities | - Asset Modeling and Texturing - 3D Asset Art Pipeline Further Project Documenttion: http://goo.gl/hVSMjX

    • 3D Artist, Director
      • Aug 2013 - May 2014

      I designed, pitched, and Acted as both Creative Directorand Art Lead for the Castor & Pollux project. I ensured that the game, as it was developed, fulfilled the specifics of its design and delivered the desired experience to its players. I designed, pitched, and Acted as both Creative Directorand Art Lead for the Castor & Pollux project. I ensured that the game, as it was developed, fulfilled the specifics of its design and delivered the desired experience to its players.

Education

  • The University of Texas at Dallas
    Bachelor of Arts (B.A.), Arts and Technology
    2011 - 2015
  • Nolan Catholic High School
    2007 - 2011

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